02-22-2018, 02:24 AM | #41 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Metric? Keep or change?
I don't see the nation becoming metric-centric any time soon.
It just seems like demanding everyone speak English as a first language. It would make international communication easier. But when that's necessary, people can just learn it as a second language. Same for metric and American systems. Getting upset that most of your prospective American customers want measurements or words different than what the rest of the world prefers seems a bit egocentric and silly. You can't make your audience want something by shoving it down their throats.
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02-22-2018, 08:56 AM | #42 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
Last edited by tbeard1999; 02-22-2018 at 09:00 AM. |
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02-22-2018, 09:31 AM | #43 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Metric? Keep or change?
Quote:
For the arena combat game, hexes and turns are sufficient. To the point that I'm not sure it was ever stated in Melee and Wizard what a hex and a turn represented. For the roleplaying game, players and GMs generally want to know how big a hex is and how long a turn is. The roleplaying game has a history with metric. I don't see any need to change that. Are you assuming most TFT players are American? Maybe they are, but maybe for the next edition of TFT, Steve plans to go a little more international in scope. (There have certainly been a lot of complaints over the years about GURPS using American units and not metric.)
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02-22-2018, 09:34 AM | #44 |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Metric? Keep or change?
Officially, US measures have been defined in terms of metric for a long time now. An inch is exactly 2.54 cm.
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02-22-2018, 10:32 AM | #45 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
The major effect of using recognizable units is to lampshade how unrealistic the rules are.
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02-22-2018, 12:53 PM | #46 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
Don’t you think it makes more sense to use weight and distance units that most TFT players are most familiar with? Your response seems to be "no, we should not use units that are familiar to anyone". That seems, well, absurd, so I wanted to be sure that's what you meant. |
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02-22-2018, 01:57 PM | #47 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Metric? Keep or change?
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02-22-2018, 03:22 PM | #48 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
After all, "viable" isn't the same as "desirable". And seriously - doesn't Steve Jackson have better things to do than create an entirely new, imaginary system of weights and measures?? Last edited by tbeard1999; 02-22-2018 at 03:45 PM. |
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02-22-2018, 03:24 PM | #49 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Metric? Keep or change?
Quote:
Are we expecting no one outside of the US to play TFT?
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02-22-2018, 03:45 PM | #50 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Metric? Keep or change?
Quote:
And while everyone is of course encouraged to play it, why unnecessarily inconvenience the majority of your players? Are non-Americans so fragile that they'll reject a game that uses pounds and yards? Is there any evidence of that? I also note that I've played UK rules that used centimeters for measurement - that didn't so deeply offend me that I refused to play the game. I really think non-American gamers are made of equally stern stuff. Perhaps expressed another way - IF the majority of TFT players are American, doesn't it make sense to use units of measurement that are the most familiar to most of them? Last edited by tbeard1999; 02-22-2018 at 03:53 PM. |
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