05-15-2014, 12:56 PM | #1 |
Join Date: Nov 2004
Location: Ohio
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"unusual" racial templates
I'm trying to look at some templates for non-Tolkien type fantasy races. Two easy example of what I am talking about would be the Surface Dwarves and City Elves from Dragon Age. They don't tend to fit the normal races in high fantasy settings.
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05-15-2014, 01:02 PM | #2 |
Join Date: May 2005
Location: Lynn, MA
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Re: "unusual" racial templates
You could update some of the templates from GURPS Fantasy Folk 3E...
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05-15-2014, 01:15 PM | #4 |
Join Date: Aug 2004
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Re: "unusual" racial templates
I have a few posted here that might suit. Snake People, Hag, and Arakun differ from the norm pretty strongly.
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05-15-2014, 01:26 PM | #5 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: "unusual" racial templates
I've found that to be a fairly good starting point for a similar idea myself. A good idea would to focus on making a racial template truly just about inborn characteristics and put the more social aspects as lenses... to the point that it really will matter if you're a human half-elf versus an elven half-human.
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05-15-2014, 01:50 PM | #6 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: "unusual" racial templates
Look for the vote up a fantasy racial submission thread. It has well over a dozen good examples.
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05-15-2014, 02:04 PM | #7 |
Join Date: Nov 2004
Location: Ohio
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Re: "unusual" racial templates
Trying for the whole "not your grandfather's Dwarf" but that in itself has also been done to death.
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05-15-2014, 02:09 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "unusual" racial templates
My last Fantasy game had hexapodal weaseloids, giant snail-oids, tiny monitor-lizard-oids with human-sized clockpunk mecha, giant neotonous silkworm larva cyclopses, and crystalline androids that grow on trees.
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05-15-2014, 03:39 PM | #9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: "unusual" racial templates
Neccessity is the mother of invention. We can give you all sorts of wild races, but without a better idea of what you want you'll get things from elves who turn into starlight to hexapod weaseloids to floating balls that live forever but must be bound to a master. Do you want to keep them humanoid? based on existing animals? can they use fantastic elements as part of their life cycle? Do humans with a radically different cultures count?
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05-15-2014, 04:03 PM | #10 |
Join Date: Oct 2007
Location: Vermont
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Re: "unusual" racial templates
I've seen some of those on these forums, but I don't know where to direct you.
Sometimes going back the source can bring a sense of "freshness" for example I remember reading about dwarves in folklore who have duck feet that they constantly hide under long skirts or robes. Another idea I've seen is dwarves whose bones are made of stone. You could treat them as a sort of psuedo-elemental. Of course if you really want to get away from Tolkein, I'd recommend scrapping the dwarves and elves entirely.
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