06-19-2021, 07:19 PM | #41 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
While writing up this spell, I noticed some errors in the Sandstorm write-up. Specifically, there was a mismatch between the descriptive text and the "Statistics" block, which I resolved in favor of the statistics block.
Spark Storm Last edited by Michael Thayne; 07-06-2021 at 09:52 PM. |
06-20-2021, 06:54 AM | #42 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: [Sorcery] Michael's daily sorcerous spells thread
You weren't kidding when you said that this spell would be a complicated write up!
I think you did a good job on the plain English write up. However, the effect of buying additional levels is not explained in that write up. I had to read the statistics block to determine that additional levels are increasing the area of effect of the spell. That would be good to add to the plain English description. I liked the table of precalculated point costs for the spell. That is a good way to handle a spell that varies in both area of effect and damage. However, your write up preceding the table makes it sound like we would need to double the Full Cost of the spell to double the damage. It looks like you are increasing the damage by adding extra levels of Innate Attack. I'd recommend revising your write up to make that more clear. |
06-20-2021, 07:51 AM | #43 | |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
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06-20-2021, 08:13 PM | #44 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
The original spell is primarily modeled as a Heart Attack but steals a "risk of brain damage" effect from the suffocation rules. I wasn't sure how to model that, so I left it alone. If you wanted to add it, you could argue that it should actually just be an automatic feature of having a heart attack, since realistically heart attacks can cause brain damage. I wouldn't charge more than +50% for it—i.e. half the price of Choking.
Steal Breath Last edited by Michael Thayne; 07-06-2021 at 09:55 PM. |
06-21-2021, 06:55 AM | #45 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: [Sorcery] Michael's daily sorcerous spells thread
Choking (p. B428) is arguably a more accurate Affliction than Heart Attack for this spell. On the other hand, waiting for the foe to Suffocate would take too long. Under the Suffocation rules, it would take about 10 seconds for an average person to exhaust their FP. Then they get to stay conscious until they fail a roll against Will. Not very useful as a combat spell!
The save-or-die effect on Air Elementals got lost in translation from GURPS Magic: Death Spells. We are adding ~18 points to the spell for a niche use, assuming Air Elementals are rare in your setting. I think that this is a reasonable result given that we are getting a save-or-die effect. However, buying spells that can target insubstantial foes in general would be a better investment. |
06-21-2021, 12:05 PM | #46 | ||
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
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06-21-2021, 09:12 PM | #47 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Stench Last edited by Michael Thayne; 07-06-2021 at 09:56 PM. |
06-22-2021, 07:31 PM | #48 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Stinkguard Last edited by Michael Thayne; 07-06-2021 at 09:56 PM. |
06-23-2021, 11:01 PM | #49 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
I went back and forth on whether the Accessibility limitation was enough to cover not having control over the exact effects of the storm. Feel free to make the case the limitation should have been larger.
Storm |
06-24-2021, 08:12 PM | #50 |
Join Date: May 2010
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Re: [Sorcery] Michael's daily sorcerous spells thread
Storm Shelter Last edited by Michael Thayne; 07-06-2021 at 09:57 PM. |
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