01-04-2006, 07:54 PM | #101 | |
Banned
Join Date: Dec 2005
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Re: Whats a Munchkin?
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You know this might not be a bad idea for a World War II campaign, I mean the characters don't have much of a chance to affect the outcome of the war itself, so they might as well go on some hazardous duty and enrich themselves in the process. the chaos of war provides plenty of opportunity and cover for this, and in the process they might actually do something heroic besides. All in all, its in principle not that much different from going through a dungeon, killing monsters and collecting their treasure. There are even some World War II movies where the characters do exactly that. Of course most of the victims are German soldiers and some Nazis that are shooting at them. The PCs figure that in a fight to the death, they get to take the enemy's loot if they win, fair is fair. And while collecting the loot if the find some of the enemy's plans, well they pass it on to the higher ups while keeping things of high monetary value to themselves. |
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01-04-2006, 07:56 PM | #102 |
Join Date: Dec 2005
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Re: Whats a Munchkin?
Wow! this post really exploded on me. Thanks much all for posting here.
I'll keep watching to see what else is posted |
01-04-2006, 08:04 PM | #103 |
Join Date: Dec 2005
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Re: Whats a Munchkin?
LoL You guys are describing one of my favorite movies to a T.
Kelly’s Heroes Clint Eastwood, Telly Sevales (misspelled) and a couple of other nameable actors. A Squad in WWII, fed up with their lot in the war, stumble across proof that there is 18,000 gold bars (stolen by the germens?) hidden in a small town bank 30 miles behind enemy lines. I would classify the movie as an action/comedy. |
01-04-2006, 08:11 PM | #104 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: Whats a Munchkin?
Stonebender,
Kelly's Heroes is such a classic and Typical example of an RPG situation - that I use it as an example at the store I work at. Kelly /Clint Eastwood could either be a PC ..or a GM controlled NPC. if there were 4 to 5 players - each could play 2 soldiers each ...an older charater and a younger character for each player. - E.W. Charlton P.S.: And "Oddball' is NOT a Munchkin character - he is comic relief plausibly within the environment....if played right. I'd allow him.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
01-04-2006, 08:17 PM | #105 |
Join Date: Oct 2004
Location: Overton, TX USA
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Re: Whats a Munchkin?
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Anthony N. Emmel Scholar & Catholic Gentleman Q: GM, are you using the d20 rules system? A: No. GURPS is fun. D20 games are not fun. The GM says so. Playing d20/3.5 makes Baby Jesus cry. |
01-04-2006, 08:39 PM | #106 | |||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Whats a Munchkin?
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As for having knowledge you can't act on, this is purely a matter of personal preference, and my players' preferences differ from yours. I don't say this just as speculation or "it's true because I say it's true": Several campaigns back I offered the player the two options of having each character's private experiences handled out of sight of the other players, or having everything take place in the open. They voted unanimously for the second option. So I'm playing with people whose tastes are not the same as yours. Quote:
In the second place, as I said above, my players don't agree with you either. They find what I'm doing to be fun. In the third place, given that this is so, clearly they are not playing in my campaigns in the spirit in which one plays poker. More specifically, my campaigns are not very competitive, neither player vs. player nor player vs. GM. The heart of poker is competitive bidding based on the strength of one's own hand and one's guesses as to the strength of the other players' hands; but that's not the heart of roleplaying. For my players, at least, the heart of roleplaying seems to be doing the best job of playing a scene the other players will find memorable. Here, for example, is a comment by one of my regulars about the "brutal sex" scene I discussed in a thread in the roleplaying board: For example, in Oak and Ash and Thorn during the intense moments between Spider and Lucy I could feel Lucy's feelings, and at the same time my own frustration with her inexperience and my glee at just how cool it was to be playing such an intense scene. Quote:
Your strategy of sending the player to another room would never work for me. I don't let people create characters and drop them into play on their own say-so. The last time a character left a campaign, I asked the player to discuss replacement characters with all the other players, and then draw up a character sheet and let me have a week or so to review it before the character could enter play. This meant he was out for a month. I'd rather do that than take a chance on having a character who won't fit into the Gestalt of the campaign. In summation: What you are saying is a clear description of one style of play. But there are other styles. You should not suppose that the customs of your tribe and island are laws of nature. |
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01-05-2006, 12:04 AM | #107 | |
Join Date: Aug 2004
Location: Behind You!
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Re: Whats a Munchkin?
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I do not like a dungeon crawling hack and slash sort of game. I would not normally play in such a game. But other people do like those kinds of games, and if they play them I think its a good thing. Mr. Stoddard and I both like games where players often recieve information that their characters do not*. You do not like such a game. This probably means we shouldn't game together. It does not mean that my style is better than yours or vice versa. *I have even occasionally played out brief scenes that NO PC observed and was therefore OOC knowledge to all the players.
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Patrick Ley "If your hand touches metal, I swear by my pretty floral bonnet, I will end you." --Mal in "Our Own Mrs. Reynolds" Firefly |
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01-05-2006, 01:08 AM | #108 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Whats a Munchkin?
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* literally or figuratively, both "killer" as in "he/she/it can kill anything and does" and "killer" as in "really cool."
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev Last edited by Peter V. Dell'Orto; 01-05-2006 at 01:10 AM. Reason: I can spell Melnibone but not Scarlet. |
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01-05-2006, 03:43 AM | #109 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Whats a Munchkin?
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I think you should modify that to say that a munchkin would be 'resistant to correction' when they want to design their character that is out of whack. One of the people I've mentioned came up with an idea for a magic-using minotaur in a predominantly low-magic society of humans. But he allowed himself to modify the concept when corrected... though he still wanted it to be a strong and ugly character who had some innate spells. In the end he came up with an interesting character design who was strong and able to cast 2 low-level innate spells.
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-safe from the children born as ghosts |
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01-05-2006, 03:56 AM | #110 | ||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Whats a Munchkin?
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To defeat an enemy does not require a reward in form of treasure. The defeating is a reward in itself. It is, of course, perfectly OK to hand out treasure in some form or another if you want to do that - but it's not required in any way; certainly not by the difficulty the character had in getting to the treasure (Unless this is a specific setting or world restriction). Quote:
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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