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Old 12-17-2018, 08:58 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default What are the laws of war on Cidri?

What are the limits the WG will allow as acts of war?

Can you Astral Projection over to the enemy commander and Telepathically give him Word of Command Kill while he's meeting with his subordinates?
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Old 12-17-2018, 06:36 PM   #2
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: What are the laws of war on Cidri?

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Originally Posted by hcobb View Post
What are the limits the WG will allow as acts of war?

Can you Astral Projection over to the enemy commander and Telepathically give him Word of Command Kill while he's meeting with his subordinates?
I don't recall any discussion of this in the rules. That said, if high level Wizards capable of these spells are relatively common, then the enemy will also have them and wars will become battles of magical escalation.

I prefer powerful Wizards to be rare, otherwise the usual tropes of FRP games become obsolete; no armies, no castles, no heroic knights and mighty barbarians, etc.

That's not the sort of game that I'm personally looking for, although it's perfectly valid.
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Old 12-17-2018, 07:23 PM   #3
Tenex
 
Join Date: Aug 2018
Default Re: What are the laws of war on Cidri?

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That said, if high level Wizards capable of these spells are relatively common, then the enemy will also have them and wars will become battles of magical escalation.
Well one way to think of it is MAD. Don't nuke us and we won't nuke you. Complete with all sorts of false alarms possibly causing an astral first strike.

There could also be conventions prohibiting use of poison, etc. Most spells, unlike D&D, tend to be more useful for assassinations rather than common battlefield effects.

I haven't really thought this one through. It'll be interesting to follow this thread.
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Old 12-17-2018, 09:03 PM   #4
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: What are the laws of war on Cidri?

Fortunately, after the first great wizwar, things took an unexpected turn

Wizards removed themselves from all international politics and set about creating complex rules for interdisciplinary battles that were built around the most absurd practical jokes. Winking into another Wizard's wedding with a herd of angry emu's was seen as the most brilliant accomplishment. Embarrassment, or even just head shaking ridiculousness became the weapons of wizard's at war.

The score keeping alone was beyond mortal comprehension.
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