Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-18-2018, 09:13 AM   #1
afschell
 
Join Date: Mar 2006
Location: Southeastern PA
Default Turning Undead

As I have not found any RAW on undead turning, here's what I am proposing for my campaign:

Turning works as the Avert spell (p. 18), with the associated ST cost but the spell is not needed.

Priest (p. 38) or Theologian (p. 44) talent is required.

Turner can take either the Disbelieve or Cast Spell action (i.e. only move/shift one 1 hex).

Roll 3/IQ. Success: turns undead equal to the Margin of Success with rolling his/her IQ exactly turning 1 undead; turnerís choice. Theologians double the number turned.

A roll 3 or 4: triple or double the number turned. Critical failure: all undead focus their attacks on the turner.

Affects all undead in the casterís surrounding megahexes. Theologian doubles the Area of Effect.

Only undead with any IQ at all gets a chance to save: 3/IQ to resist a priest's or 4/IQ a theologian's turning. Critical failure: the undead disintegrates.

As always, thoughts?
afschell is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.