01-02-2024, 04:53 PM | #21 |
Join Date: May 2010
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Re: Tone whip-lash
Dungeon Fantasy Encounters 2 is very obviously inspired by procedurally generated dungeons though it's a very short supplement (selling for just $4 on Warehouse23!) and it's missing some stuff I'd expect in a full-length treatment of the "proc gen for your tabletop" concept.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
01-02-2024, 06:24 PM | #22 | |
Join Date: Apr 2013
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Re: Tone whip-lash
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01-02-2024, 07:29 PM | #23 | |
Join Date: Dec 2005
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Re: Tone whip-lash
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01-03-2024, 11:03 PM | #24 |
Join Date: Sep 2007
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Re: Tone whip-lash
I did not glean the concept from the blurbs written for this game that it was intended to emulate a procedurally-generated dungeon game. I took it as more of a general take on hack-and-slash, tactical, mostly underground fantasy. It's an interesting choice.
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01-05-2024, 08:44 PM | #25 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Tone whip-lash
For what it's worth, I like the tone of DF and DFRPG.
Also, FWIW, games of D&D that treated the nearest settlement or friendly fort like DF treats 'Town' were pretty common back in the day. Likewise games of Aftermath!, for that matter. Then there were the early CRPGs that had friendly towns that were just (nested) menus of services and their prices. I assumed that was the sort of game DF was emulating, albeit without the initial 'zero to would-be hero' stage most of those inherited from D&D. I'm all for a game with Elven Clotheslines, Balanced Fine Elven Composite Bow-Harps, Dwarven Rations, and Monster Drool.
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01-08-2024, 10:42 PM | #26 | |
Join Date: Jun 2022
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Re: Tone whip-lash
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I then gave the first three books a longer look and decided they weren't 100% per munchkin nonsense and I could just add proper social rules back in... also I'd spent the last almost decade slowly becoming less and less enamored with free-form chargen... so templates no longer felt like a curse word in my mouth. |
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01-09-2024, 10:17 AM | #27 | |
Join Date: May 2007
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Re: Tone whip-lash
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 01-09-2024 at 10:21 AM. Reason: links |
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01-10-2024, 01:52 PM | #28 |
Join Date: Sep 2015
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Re: Tone whip-lash
I want to come in as a vote in favor of the tone. In fact, it was one of the things that drew me into the product, and into rediscovering GURPS. As others have pointed out, this is a product about the big, and let’s be honest, sometimes cartoonish, tropes of the genre. I think it is a wonderfully mature authorial voice that is self-aware that this is what we are talking about, but in a way that embraces the tropes, warts and all, and doesn’t fall into sarcasm or self-inflating dismissal.
That is not always an easy thing to do. Loving a subject but being aware of its inherent limitations is a very adult perspective that is not always present in the role-playing milieu. I think it comes across here but also in most GURPS products in a way that speaks to the market segment they serve, a bit more mature audience that probably has a different relationship to the game than many 5E players, for example…. It would not be appropriate for all products, but it isn’t all products, it is this one. |
03-07-2024, 10:46 PM | #29 |
Join Date: Jan 2008
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Re: Tone whip-lash
I'd be interested too. From my perspective a glaring omission from the Dungeon Fantasy boxed set is that there aren't any random tables for generating dungeons, or treasure in dungeons, or monsters in dungeons. There are online resources of varying quality to generate these things, and an experienced GM can just make up their own, but a procedurally generated dungeoneering product needs procedures in order to onboard new players.
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03-15-2024, 11:29 PM | #30 | |
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Join Date: Mar 2006
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Re: Tone whip-lash
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