08-14-2010, 03:51 PM | #611 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
I was working on some images for our game, and since I had to make a picture for Simon, figured I'd do this cover for him
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09-08-2010, 09:19 AM | #616 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
A little work in progress here - got some pokethrough to fix around the collar.
This is one of those pictures where I can't really imagine the game he's designed for, but he's OBVIOUSLY from an RPG. ;)
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09-08-2010, 02:20 PM | #617 | ||
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
Quote:
Turn off the shadow from his source of forward illumination. Add another light source above him to make him cast a shorter shadow. What surface shader are you using for his fur? It looks really good. And what is that background? It looks like a Stonemason background, but I don't recognize it. Quote:
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09-08-2010, 02:36 PM | #618 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Art for games
Quote:
At least you spared us the full-on satyr effect, though I'm sure by now Mark has a NSFW version of it... |
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09-08-2010, 06:14 PM | #619 | |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
Quote:
Nah. I'd rather look at a girl. Now, I could do some interesting scenes with him, once she tells me what her fur-shader is. |
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09-09-2010, 07:12 AM | #620 | |||||
Join Date: Sep 2004
Location: Canada
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Re: Art for games
Quote:
It's rendered with one Sun light in LUX, I'm still getting used to the exposure settings and I've got a bad habit of cranking them up too high. Quote:
It's Angor from Predatron, on the DAZ 3D store. Quote:
Quote:
>.> technically they're interchangable props. Quote:
You're going to make me regret telling you... I can tell.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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