08-25-2020, 09:34 PM | #71 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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08-25-2020, 11:00 PM | #72 | ||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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-- I'm starting to get the impression that trying to make this look like an accident might be unworkable. |
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08-26-2020, 06:04 AM | #73 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[28] 20-08-26 13:00:02 CEST - Carousing to get on with the other crew 3d6 <= 12 1 + 5 + 5 = 11 ... success [29] 20-08-26 13:01:27 CEST Acting to avoid security/morale crew members without looking like I'm avoiding them. 3d6 <= 14 4 + 6 + 2 = 12 ... success He'll also jump into a dice game when he sees an opening. [30] 20-08-26 13:02:52 CEST - Gambling 3d6 <= 15 2 + 6 + 5 = 13 ... success Observing the wagers being placed on when they will first see combat, Day asks Pothi, "So, what do you think? Two weeks? Three?" Edit: How accessible are the kitchens for the mess Day eats in? Now that his powers are returning, he was thinking of stopping in to thank them for the wonderful cooking, and take the opportunity to point out, with Suggestion, that the flour is "contaminated with rat droppings", and the cook had best throw it out. Just wondering how viable that is to do.
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08-27-2020, 01:42 PM | #74 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Yeah, 500 units sounds about right, depending on size. If we're talking about individual attention to each bag, splitting and then throwing, that's 5 to 10 seconds each. Just throwing them down might take 5 to 3 seconds. You're looking at 25 to 80 minutes here. Quote:
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the second time Hua passes by the food storage on their way to a destination, Botha brings it up. Not immediately, but while they're resting after unloading some bricks, Botha stands way too close to Hua, slaps her on the back and says "Is there some reason we keep driving by the provisions?"
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08-27-2020, 11:27 PM | #75 | |||||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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So Fast-Talk with complementary Freight Handling roll: Quote:
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08-28-2020, 02:38 PM | #76 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Pothi is a touch optimistic. Daymar , between being a competent navigator (which pothi doesn't know about) and having been briefed for the mission (which we should really hope pothi doesn't know about), knows this ship is built for hyperspace speed, and will probably see action in scouting duties almost as soon as they arrive on the front lines (week three to five). Of course, he also knows its going to be taken over by dreadstormers, so it either won't fire a shot (not with this crew) or its going to get into a fight very quickly. Quote:
Telling a cook to throw out the flour is easy enough. You do have to deal with two of them (buddy system). A single use of suggestion will only last one meal.
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08-28-2020, 10:12 PM | #77 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Oh, yeah, I suppose the ship is upside down, compared to a building. The top of the ship is floor 1, an it counts down from there. I was looking at ship designs when I designed it, and Ships count up or down from their main deck, which looks mostly like counting down from the top.
If we had a main deck, it would be three. That's where everything gets loaded in. Quote:
They've got enough pills to put in the food for another 3 months. If the ship stays out 6 months, they'll have switched to eating reprocessed food, and people will actually start complaining about actual slop. The flour is used as a suppressant source because its so much harder to destroy or swap discretely than a simple bottle of pills, and is difficult to avoid eating. Quote:
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08-29-2020, 11:47 PM | #78 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well, guess I got to take out all three stores. I assume that there are people on duty all the time, with some kind of shift rotation. How suspicious would it be to be going around without a "buddy"? Anything I could do to offset that, try and disguise myself as someone who doesn't need a buddy? Is there anything I could What would I need to do to throw my "buddy"? Slip out at "night"?
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08-30-2020, 06:11 AM | #79 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[33] 20-08-30 12:55:43 CEST Savoir-Faire (Military) to know the correct approach to thank the cooks and allay suspicions that Day might have other reasons to visit the kitchens. 3d6 <= 15 4 + 3 + 6 = 13 ... success [34] 20-08-30 13:01:08 CEST Suggestion 1 used on cooks 1 and 2 - suggests "the flour is contaminated, throw it out". Rule of 16 in effect, so Day's effective skill is 16. 3d6 <= 16 1: 5 + 6 + 3 = 14 ... success 2: 2 + 1 + 4 = 7 ... success [35] 20-08-30 13:01:55 CEST Luck to re-roll first use of Suggestion. 3d6 <= 16 1: 4 + 2 + 6 = 12 ... success 2: 1 + 6 + 2 = 9 ... success Day succeeds by 7 on the first cook and by 8 on the second (accounting for the -1 for already having someone under his control). Since if the flour supply in the kitchen is thrown out they would likely then use the additives, and his likely margin of success will allow him to send commands for several minutes afterwards, he will follow this up with the suggestion "Spill the additives on the floor". Once that's accomplished, he'll excuse himself saying, "Oh, I see that you're really busy, I'll get out of the way. Keep up the good work! Have a nice day!" Edit: Success should be by 7 and 9 (base skill is 17, so the -1 for multiple subjects is absorbed before Rule of 16 is applied).
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08-31-2020, 11:44 AM | #80 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The ship has no effective night. They don't always have someone guarding the food stores, though transportation around them is fairly heavy. They might post a guard if the stores start getting trashed, of course. The top officers don't have to observe the buddy system. This is about 40 people, each of whom heads up 1/3rd of a section of the ship (like morale, transportation, or drives). So they've got fair facial recognition, but people are unlikely to know ALL of them. You do need an officer's uniform, of course. People running errands occasionally get to flout the buddy system. This is usually done at a run. People will also stretch the buddy system. Its not observed in living quarters, and people will count themselves as paired up if they are merely in the same compartment. Most people informally "Swap" buddies, but Botha is probably a stickler about that. Someone found in a reasonable location without a buddy will be officially reprimanded by most Sergant-level people who see them, and escorted back to their section, but that's as far as it goes, unless you do something to really arouse suspicion. Your buddy could report you missing, but that's seen as fairly extreme. Pothi probably wouldn't, Botha probably would, but Botha would probably have to be left for 10 to 20 minutes before she really got her dander up and reported you. You think. If you want more information on her expected behavior, that will have to be earned in play.
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