03-22-2021, 04:19 PM | #571 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Oh, I understand. Then we could “case” the nav-chief and have Day catch him using this information; what would you need?
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03-22-2021, 04:25 PM | #572 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Right now you are discussing the next course of action with your teammates in a secret meeting on Deck 5. They are suggesting the best route for taking over the ship is to first mind control a single officer (specifically head of navigation, who they hope pacifica can funnel to your location), and then use him to invite the team into the officer's quarters, where you can mind control the officer corp. It has also been suggested that the time to sabotage the engine is now: Pacifica thinks that when the ship reaches the supply depot they will have more resources to use against you, including flour reserves, calling for help, and the possibility of extra personnel. Are you for or against those two actions in the next few days?
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03-23-2021, 11:29 AM | #573 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[386] 21-03-23 17:29:09 CET Mechanic (Stardrive) to disable engines 3d6 <= 14 2 + 5 + 4 = 11 ... success I've only got a few minutes now, I'll be back on this evening to deal with the other parts of the plan.
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03-24-2021, 12:07 AM | #574 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
This is Pacifica's observation, for the matter of "casing" the Nav-Chief:
Pacifica (Observation): 3d6 <= 14 6 + 1 + 4 = 11 ... success
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03-24-2021, 10:21 AM | #575 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
It takes a little bit of patience to see the right moment, but Daymar finds the right time, and makes a small adjustment to the plasma emitters. With-in a day, a feedback vibration force the ship to drop out of hyperspace into some utterly empty void and reset the field protecting the ship from hyperspace. That will cost the ship at least a day of travel time, and maybe more.
Quote:
Quote:
Commander Zybo doesn't have terribly predictable habits. He arrives at various times, sometimes stay late, and leaves in different directions. He does like to eat his lunch at exactly 13:15 heading off to the officer's quarters, but that only happens about half of the time: the rest of the time he is late.
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03-25-2021, 01:20 AM | #576 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
Pacifica shares this information with her team during the meeting.
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03-25-2021, 10:13 AM | #577 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Quote:
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03-25-2021, 04:33 PM | #578 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar responds, "50:50 odds of catching Zybo at lunch time aren't bad, that would be a good time to try it."
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03-25-2021, 07:04 PM | #579 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
I can do electronic voice phenomena. I can speak through the radio without using my voice; if we had a radio, I could give you a heads up.
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03-26-2021, 09:09 AM | #580 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
So Daymar has set up a resonance in the hyperspace bubble that will force them to drop out of hyperspace to avoid damage to the field manipulator. The parts that will need maintenance are a few of the plasma emitters, and some of the ship's magnetic field generators (the massive magnetic generators that double as power lines and give strength and structure to both the hyperspace bubble and the shields). Parts you could sabotage to make this process slower:
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