12-13-2021, 03:25 PM | #1101 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Visible. I think it's more likely to draw attention two guards going out and holding a conversation with people no one else can see then two crew men conversing with two guards.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
12-13-2021, 06:18 PM | #1102 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Right. So we'll be visible when they come out and ask them where the two other guards are
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12-14-2021, 05:43 AM | #1103 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Yes, the only thing is to make sure that no one else is around when we turn visible, otherwise we'll have some explaining to do.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
12-14-2021, 09:48 AM | #1104 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
The two dreadstormers go around a corner to where their "contacts" are waiting.
"Reporting for duty!" "How can we help!" (presumably you have a list of all of the names of converted security and ask them who is not on the list) They are quite surprised at the list "So the entire section is loyal to the Quinta republic? Who else knows? do you want us to tell the rest of the section? When do we make our move? You know they found out that the weapons are disabled? What capabilities do you have?" Quote:
If you have actions you want to take during your guard duty on the hyperdrive core, we can run those now... you start at 154 hours, and guard until 157 hours. Pacifica will be guarding the entrance at the bottom of the bay going into the aft cooridor... she is on the busiest floor, and is paired with a member of security as their assistant, recording ID while they keep their weapon ready. She does have a laser riffle for this job... she has not been told if it works or not.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-14-2021, 11:14 AM | #1105 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
"OK, I got an idea. We get these two guards to help us subvert the cooks. That way we can address all the guards in the mess without worrying about the cooks overhearing." |
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12-14-2021, 11:33 AM | #1106 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
Pacifica armoury: 3d6 <= 12 1 + 4 + 5 = 10 ... success. OOC: How far is she from the party? And who's the security with her?
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12-15-2021, 09:12 AM | #1107 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
No, They're upstairs around the establishment area. At least that's where the two think they are. Though there are two security in the brig.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 12-15-2021 at 03:47 PM. |
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12-15-2021, 11:05 PM | #1108 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica makes use of savoir-faire and fast talk to convince Zozoti of visiting the mess the Dread-Stormers are working at. I am rolling IQ to have Pacifica work the plan at a time it coincides with her team.
Quote:
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12-16-2021, 03:39 PM | #1109 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar says, "Okay, how many cooks are on shift in the mess, two? I'd like you to bring us into the mess, and then introduce me to the cooks one at a time."
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
12-17-2021, 05:54 AM | #1110 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
The two security guards happily do this. The cooks are a little startled, but go along with the introductions long enough for for daymar to shake their hand...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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