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03-25-2023, 06:23 PM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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[Basic] Advantage of the Week: Security Clearance
Security Clearance [5, 10 or 15] is a mundane social advantage. A government or other powerful organisation trusts you with secrets more important than would normally be disclosed to someone of your Rank, Status or other kind of importance. This advantage first appeared in GURPS Terradyne for 3e.
You don’t have to pay for Security Clearance to know things that are normal for your importance within the organisation. The chief NCO of a special operations force is cleared to know all about the troops, equipment and other resources of their unit, and that comes with the job. However, if that NCO needs to know details about the intelligence agents who report on another country’s secrets, that would definitely require Security Clearance: that information would not normally be given to someone who might be captured by an enemy. That means that most real-world people with “security clearance” don’t have this advantage: their backgrounds were checked as a prerequisite for their appointment. Prudent organisations will do very comprehensive checks in advance on individuals who might need to receive sensitive information on short notice. The usual levels of Security Clearance are:
In GURPS supplements, Security Clearance is, naturally, an option on templates for agents of large organisations, as well as cutting-edge engineers, and those who manage them, or clean up after them. Fantasy has some useful examples of low-TL uses of the advantage, while Horror gives MIBs the [15] level. Madness Dossier uses this advantage for characters deeply immersed in the Project, and several Magic supplements can require it for access to specific spells. SEALS in Vietnam requires all SEALs to have this advantage at [5], which represents them being much better-informed than most people in the setting, while having fairly low Rank. Supers adds the Informal, ‑50% limitation, and Zombies don’t have clearances, unless the seting is very unusual. If all the PCs in a campaign will have the same level of Security Clearance, it can be omitted from character sheets and bookkeeping. The occult WWII campaign worked that way, and the characters built up considerable knowledge of Axis magical capabilities, while carefully avoiding learning about Allied resources, magical or otherwise. We handed in all the codebooks we recovered, but were never told about the outcomes, and were quite happy about that. Applying need-to-know to yourself is satisfying in its own way. How has Security Clearance played in your games?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-26-2023, 04:27 AM | #2 | |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Security Clearance
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I've definitely had the opposite happen, there are definitely secrets (or other sensitive information) PCs have explicitly avoided learning even when their job would call for it. I may be an overly nice GM 95% of the time but my players are well aware of the 5% I go too far the opposite direction. |
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03-26-2023, 05:28 AM | #3 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Security Clearance
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Organisations don't necessarily apply it consistently or fairly. Back in fall 2003, I was working on porting my employer's software product to AMD's x86-64 processors. At the time, Intel were not making x86-64 chips, but were selling the Itanium processors, which they have since abandoned. A very senior manager in the company suddenly arranged a telephone appointment with me to disclose information that I was not allowed to tell my immediate management (although I could tell them that I was receiving information I could not share). That seems to correspond to Security Clearance 1 (Corporate, -50%, Informal, -50%, capped at -80%) [1]. The news was, of course, that Intel were developing AMD-compatible processors, which stopped being a secret a few months later, in February 2004.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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03-26-2023, 07:16 AM | #4 |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Security Clearance
The classic example of Security Clearance given in at least one GURPS book is a TL6-7 cipher clerk. Normally, it's nothing more than a glorified radio operator or secretary job, except that you've encrypting and decrypting top secret information, possibly using top secret technology.
The same deal might apply to a secretary, servant, or PA for somebody who has access to serious secrets, like a high-ranking general's batman or aide de camp. Arguably, Security Clearance can represent regular access to any sort of useful but closely held intelligence. For example, you might be a lowly janitor, but if you're working in a corporate law office which specializes in mergers and acquisitions and you're in a position to "overhear things," you might be able to make a tidy sum by playing the market or tipping off competitors. In a cinematic setting, it's a way to give oddball characters who would normally never pass a background check access to Top Secret info on an "plot-dependent" basis. ("Sure, let the nameless costumed & masked guy with a sketchy legal history and dubious mental stability, with a talking chimpanzee sidekick, into the SCIF. What could go wrong?") |
03-26-2023, 07:33 AM | #5 | |||||
Join Date: Aug 2004
Location: traveller
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Re: [Basic] Advantage of the Week: Security Clearance
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03-26-2023, 12:40 PM | #6 |
Join Date: Dec 2012
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Re: [Basic] Advantage of the Week: Security Clearance
Security Clearance is going to be fairly important for the alt-SGC characters in the Stargate: Fantasy - Worldbuilding thread. This version is an international spy organization under the Five Eyes agreement. The SG teams need to know about the 'gate and other worlds, same as on the show, but do they necessarily need clearance above the [5] cost? It'll probably end up as a question to be voted on in the thread (later on, as there are a couple of others currently pending), but input from people who have already been thinking about this stuff could help.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
03-28-2023, 11:56 AM | #7 | |
Join Date: Apr 2005
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Re: [Basic] Advantage of the Week: Security Clearance
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Last edited by Pursuivant; 03-29-2023 at 04:32 PM. |
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03-28-2023, 05:40 PM | #8 | |
Join Date: Aug 2004
Location: traveller
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Re: [Basic] Advantage of the Week: Security Clearance
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So far as I can tell from open sources, some Special Mission Units take civilians seconded from other agencies when they need particular expertise, so it's not entirely unreasonable. |
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03-28-2023, 07:19 PM | #9 |
Join Date: Jul 2006
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Re: [Basic] Advantage of the Week: Security Clearance
...and of course, if we look at a setting like The Laundry there can be the odd civilian ... some of them very odd ... who either read themselves in to the facts of something highly secured, or have to be read in to prevent something much worse and then, in either case, need to be cleared and secured at the end of a (often less than voluntary) recruitment process.
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03-26-2023, 01:05 PM | #10 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: [Basic] Advantage of the Week: Security Clearance
Any officer has access to something that is some level of classified just to do their jobs. That's an assumed part of Rank. It's the officers in those specialized services that need to have Security Clearance to distinguish them from their peers.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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