Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-04-2016, 03:31 PM   #1
Tom Mazanec
 
Join Date: Oct 2007
Default Technological regression

How does GURPS handle technological regression and the fall of a Dark Age, such as post-holocaust or a galactic Long Night? I recall the Traveller background had rules for this after the Emperor was assassinated, but that was retconned out in GURPS Traveler, IIRC.
Tom Mazanec is offline   Reply With Quote
Old 10-04-2016, 03:38 PM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Technological regression

ATE has some rules that might be useful in this regard.

Honestly, TL has three functions:

1) telling the players what equipment to expect in this game world
2) pricing primitives and people with higher tech levels.
3) determining starting wealth

Number 1 isn't going to be solved in your situation with a simple number, though gurp's rule about high tech gear costing double per extra TL may be relevant.

the other two you use like normal: you have a campaign TL, and characters buy high or low TL. This controls what tech skills they can have. Starting wealth is the same for everyone in the campaign. So... gurps may actually support this out of the box fairly well.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 10-04-2016, 05:22 PM   #3
Tom Mazanec
 
Join Date: Oct 2007
Default Re: Technological regression

I was thinking more about how TR would unfold, and on its social/psychological effects.
Tom Mazanec is offline   Reply With Quote
Old 10-04-2016, 05:37 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Technological regression

Quote:
Originally Posted by Tom Mazanec View Post
I was thinking more about how TR would unfold, and on its social/psychological effects.
Realistically, technological regression doesn't happen. You do get the occasional large-scale economic collapse resulting in being unable to build and maintain the technology, but it's not really lost, the TL hasn't actually gone down, it's just that the wealth level has dropped dramatically.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 10-05-2016, 04:26 PM   #5
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Technological regression

Quote:
Originally Posted by Anthony View Post
Realistically, technological regression doesn't happen. You do get the occasional large-scale economic collapse resulting in being unable to build and maintain the technology, but it's not really lost, the TL hasn't actually gone down, it's just that the wealth level has dropped dramatically.
TL measures technology in general use and the amount of wealth characters start with. If theoretically known technology cannot be built or maintained and each Wealth level buys less GURPS $ of value, it's a lower TL.

As for a narrower meaning, it does happen. Population too small to pass on all skills and technical knowledge. See Aborigines on some islands near New Zealand for dramatic examples. Even Australian Aborigines, in that there is archeological evidence of bows, but the technology was lost before contact with Europeans.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 10-05-2016, 04:41 PM   #6
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Technological regression

Quote:
Originally Posted by Icelander View Post
TL measures technology in general use and the amount of wealth characters start with. If theoretically known technology cannot be built or maintained and each Wealth level buys less GURPS $ of value, it's a lower TL.
It is perfectly intelligible to have a Poor TL 8 society or a Wealthy TL 3 society, and they have similar starting wealth but are extremely different. There's a big difference between "cannot be built" and "uneconomical to build".
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 10-05-2016, 07:06 PM   #7
David Johnston2
 
Join Date: Dec 2007
Default Re: Technological regression

Quote:
Originally Posted by Tom Mazanec View Post
I was thinking more about how TR would unfold, and on its social/psychological effects.
Technological regression IS possible, but the only way it can really happen is just by not bothering to teach the next generation the knowledge of the previous and allowing the media that records it to decay. In post-holocaust or lost colony settings what it boils down to, is concentrating on immediate survival skills and neglecting training in things that have no practical application after the demographic collapse or isolation.
David Johnston2 is online now   Reply With Quote
Old 10-05-2016, 07:41 PM   #8
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Technological regression

The technological regression of the Aboriginal population in Australia through to the islands in points east tracks pretty tightly with community sizes. As you get smaller and smaller groups, it gets more and more probable that you end up with one person who's a specialist in a critical skill, and they die before passing those skills on. Disease, accident, predators, and violence can take out the expert in $skill before any of their trainees are any good. This is obviously much worse in a pre-literate society, and one with a small population.

What happened in Australia et. al. is that a small isolated population arrived in northern Australia, pre-literate, and with stone-age technology (including good boat building skills and archery). Somewhere fairly rapidly after that they lost their archery.
A smaller group broke off to move south, and west. That smaller group lost some skills, including sophisticated boats (but simpler log canoe kinda things yes). A smaller group from that small group broke off to move further south, and shed some more skills. This continued down the coastline, and then to Tasmania, and then to the islands to the east.
At the terminus of the migration there was a (very small) group that actually ended up stuck on their island without the skill to build boats, and without the skill to start fires (but normal appreciation for fires and good skills for nurturing naturally started fire e.g. lightning strikes). IIRC they also couldn't make fish-hooks any more.
They ended up being conquered by neighbors who still knew how to build boats.

But this is an extreme case, in particular circumstances. If you have a larger population, or reasonable communication between smaller populations, the skills have redundant experts, or if lost they get refreshed from a nearby population. Literacy acts like nearby populations, letting you refresh lost skills.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-05-2016, 08:19 PM   #9
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Technological regression

Quote:
Originally Posted by Bruno View Post
The technological regression of the Aboriginal population in Australia through to the islands in points east tracks pretty tightly with community sizes. As you get smaller and smaller groups, it gets more and more probable that you end up with one person who's a specialist in a critical skill, and they die before passing those skills on. Disease, accident, predators, and violence can take out the expert in $skill before any of their trainees are any good. This is obviously much worse in a pre-literate society, and one with a small population.

What happened in Australia et. al. is that a small isolated population arrived in northern Australia, pre-literate, and with stone-age technology (including good boat building skills and archery). Somewhere fairly rapidly after that they lost their archery.
A smaller group broke off to move south, and west. That smaller group lost some skills, including sophisticated boats (but simpler log canoe kinda things yes). A smaller group from that small group broke off to move further south, and shed some more skills. This continued down the coastline, and then to Tasmania, and then to the islands to the east.
At the terminus of the migration there was a (very small) group that actually ended up stuck on their island without the skill to build boats, and without the skill to start fires (but normal appreciation for fires and good skills for nurturing naturally started fire e.g. lightning strikes). IIRC they also couldn't make fish-hooks any more.
They ended up being conquered by neighbors who still knew how to build boats.

But this is an extreme case, in particular circumstances. If you have a larger population, or reasonable communication between smaller populations, the skills have redundant experts, or if lost they get refreshed from a nearby population. Literacy acts like nearby populations, letting you refresh lost skills.
Of course, the 'higher' the society, the more advanced the tech, the more dependent it tends to be on an unbelievably complex web of interlocked infrastructure, 'soft' skills, and a vast variety of specialists. If something big disrupts the system fast, and prevents a quick recovery, a lot is likely to be lost in the ensuing chaos and population crash.

To use an SFnal example, I've always been a bit doubtful about the idea of a high-tech world 'bombed back to the Stone Age'. I think a bombardment nasty enough to do that would likely wipe the population out entirely. But I could easily imagine, say, a TL9 or TL10 world blasted back to TL4, or something like that, if enough infrastructure was destroyed fast.
Johnny1A.2 is online now   Reply With Quote
Old 10-05-2016, 08:40 PM   #10
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Technological regression

I think high tech areas can fall more easily but recover faster and better than low tech regions. But it certainly depends on infrastructure and method of records.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:56 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.