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Old 06-24-2022, 09:34 PM   #161
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Curse (count 20):

Purify Air (any other Air College spell or if Seek Air is changed any spell of a College not already listed)
Seek Air (any other Air College spell or if Purify Air is changed any spell of a College not already listed)

Itch (any other Body Control College spell or if Touch is changed any spell of a College not already listed)
Touch (any other Body Control College spell or if Itch is changed any spell of a College not already listed)

Sense Emotion (any other Communication and Empathy College spell or if Sense Foes is changed any spell of a College not already listed)
Sense Foes (any other Communication and Empathy College spell or if Sense Emotion is changed any spell of a College not already listed)

Seek Earth (any other Earth College spell or if Shape Earth is changed any spell of a College not already listed)
Shape Earth (any other Earth College spell or if Seek Earth is changed any spell of a College not already listed)

Ignite Fire (any other Fire College spell or if Seek Fire is changed any spell of a College not already listed)
Seek Fire (any other Fire College spell or if Ignite Fire is changed any spell of a College not already listed)

Seek Food (any other Food College spell or if Test Food is changed any spell of a College not already listed)
Test Food (any other Food College spell or if Seek Food is changed any spell of a College not already listed)

Lend Energy (any other Healing College spell or if Recover Energy is changed any spell of a College not already listed)
Recover Energy (any other Healing College spell or if Lend Energy is changed any spell of a College not already listed)

Simple Illusion (any other Illusion and Creation College spell or if Illusion Disguise is changed any spell of a College not already listed)
Illusion Disguise (any other Illusion and Creation College spell or if Simple Illusion is changed any spell of a College not already listed)

Measurement (any other Knowledge College spell or if Tell Time is changed any spell of a College not already listed)
Tell Time (any other Knowledge College spell or if Measurement is changed any spell of a College not already listed)

Light (any other Light and Darkness College spell or if Colors is changed any spell of a College not already listed)
Colors (any other Light and Darkness College spell or if Light is changed any spell of a College not already listed)
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Old 06-25-2022, 11:25 AM   #162
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dancing Object (count 1):

Apportation
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Old 06-25-2022, 11:26 AM   #163
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dancing Shield (count 12):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Dancing Object
Apportation [also counts as a prerequisite for Enchant]

Last edited by Curmudgeon; 07-07-2022 at 05:59 AM.
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Old 06-25-2022, 11:30 AM   #164
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dancing Weapon (count 12):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Dancing Object
Apportation [also counts as a prerequisite for Enchant]

Last edited by Curmudgeon; 07-07-2022 at 06:00 AM.
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Old 06-25-2022, 11:32 AM   #165
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Dark Vision (count 2):

Night Vision (or Infravision)
Keen Vision
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Old 06-25-2022, 11:33 AM   #166
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Darkness (count 2):

Continual Light
Light
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Old 06-25-2022, 11:34 AM   #167
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Daze (count 1):

Foolishness
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Old 06-25-2022, 11:35 AM   #168
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Death Vision (count 0):

No prerequisite.
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Old 06-25-2022, 11:36 AM   #169
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Deathtouch (count 7):

Wither Limb
Paralyze Limb
Clumsiness
Spasm
Itch
Pain (or any other Body Control spell)
Tanglefoot (or any other Body Control spell)
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Old 06-25-2022, 11:36 AM   #170
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Debility (count 0):

No prerequisite.
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