01-21-2022, 10:26 AM | #22 |
Join Date: Oct 2015
Location: New England
|
Re: Unarmed Combat Talents -- Questions about their application
It works in the movies.
|
01-21-2022, 12:36 PM | #23 |
Join Date: Dec 2017
|
Re: Unarmed Combat Talents -- Questions about their application
One of two major problems with 'pinning' in TFT is it is totally unclear what happens next. I think the whole thing is such a mess in practice that you are better off just substituting your own house rule(s)
|
01-21-2022, 01:12 PM | #24 |
Join Date: May 2015
|
Re: Unarmed Combat Talents -- Questions about their application
Yes, though the interpretation I like is that it merely reduces the pinned person's options to attempting to break free for two turns unless the pinner lets go. That is extremely powerful as is, and does not need any of the extra advantages Henry keeps suggesting, except maybe out of combat, or something to answer what's needed to tie someone up.
There is another RAW interpretation, though, which is that "helpless" does mean that figure can be automatically killed in one turn. (See ITL p. 70 and p. 121.) The other, even more crucial, broken aspect of course is how easy the rules make it for someone with even one (not to mention more) levels of UC talent advantage over the target, and how there are no limits or effects of size, weight or strength. Even having a highish adjDX makes this really easy to do RAW. I've posted house rule suggestions before. An easy one would be to make the base roll 4d instead of 3d, and make the minimum difficulty 3d, and have each hex the target is larger add 1 die to the difficulty, and have ST difference also be a modifier. |
01-21-2022, 01:16 PM | #26 | |
Join Date: Dec 2017
|
Re: Unarmed Combat Talents -- Questions about their application
Quote:
|
|
01-21-2022, 01:46 PM | #27 |
Join Date: Oct 2015
Location: New England
|
Re: Unarmed Combat Talents -- Questions about their application
I absolutely recommend different rules for grappling, HTH, and revised UC talent benefits.
|
01-21-2022, 03:56 PM | #28 |
Join Date: Aug 2005
|
Re: Unarmed Combat Talents -- Questions about their application
IMO, TFT has always had an underlying assumption that bulkiness and imprecision went hand in hand. That is the reason for the DX penalties - whether from armor or from lack of ST.
The imprecision of bulkier armor also affects Unarmed Combat. This has never been historically accurate but is a decent gaming approach. The Greeks and Romans wrestled and boxed unclothed. Part of that was to protect the attacker's hands and feet from being broken by the contact. East Asian martial arts had the same attitude. According to some sources, the creation of extreme callouses that were not harmed by contact with stone or metals only appeared with the "do" (art) forms rather than the original "jitsu" (skill) forms. Part of the issue of bulkier armors is that you lose the fine tactile sense and proprioception. You can still trip, push over or shield rush in any armor, but the more exact throws and holds of martial arts become impossible.
__________________
Helborn |
01-22-2022, 06:21 AM | #29 |
Join Date: Dec 2017
|
Re: Unarmed Combat Talents -- Questions about their application
I think anyone who has done ringen, especially in armor, realizes that it generally amounts to two people going to ground, with one trying to do so at some advantage. I understand there are all kinds of complex throws and submissions, but in the heat of the moment and against a more or less equal and non cooperative foe, most of that stuff breaks down or gets really, really simplified. So, there is a case to be made that all of this falls under 'entering HTH', excepting for a few people with truly extraordinary skills.
|
Thread Tools | |
Display Modes | |
|
|