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#21 |
Join Date: Aug 2014
Location: Snoopy's basement
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#22 |
Join Date: Oct 2010
Location: earth....I think.
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I have tried doing this as well, and the only thing I managed to work out is that the fencing skills are not needed and are instead turned into techniques for knife, shortsword, and broadsword skills.
There is a big difference in using one handed weapons and two handed. So having a one handed axe/mace skill and a two handed axe/mace skill is a must, same for flail. Polearms are also different. You don't use a halberd the same way you use a spear nor a staff. So you need the 3 different skills. (You can use a staff like a spear, and even like a halberd). Whips are unique, You have 2 different skills named Kusari for weighted whips that require two hands, and the other named whip needing only 1 hand. "Bladed" weapons are harder. You need 4 skills at least. This is because the way you use a greatsword/longsword (Two handers) is different from the way you would use an arming sword (Broad sword for you peasants :D) which is different from the way you would use a shortsword/messer which is different from the way you would use a dagger/knife! I would argue that you need 5 skills because the way you use a true greatsword is different from the way you use normal two handed swords (Longswords and bastard swords). So, with all that, the only change I ever make is getting rid of the fencing skills in favor of fencing techniques. Only for what I already mentioned. |
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#23 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Interesting. Meditate on this I shall.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#24 | |
Join Date: Jan 2006
Location: Central Europe
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Back in 2016 here was my take
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper Last edited by Polydamas; 09-03-2020 at 04:18 PM. |
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#25 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#26 | |
Join Date: Jun 2010
Location: Dreamland
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If one skill is enough to dominate, then I'd assume the GM is letting it. Is that broadsword user going to have a ready blade when the batlord crashes a fancy dance? Is the user going to be able to fight off diffuse enemies? Will they see the traps in between them and the ogre? And this is all assuming that dealing lethal damage is even the goal! The literal one skill I see easily abused in my campaigns at high levels is Stealth. And because I'm almost entirely under control of what situations can be solved with or even need Stealth, I don't have an issue with it. Every other skill has limitations of some kind built into them. On topic, I think it's fine. I could see bumping them all a difficulty level and letting the RAW skills become specialties. And on the note of Bang! skills I think the weapon ones are also pretty bad. Sword! just doesn't cover that much compared to other ones. And is pretty poor compared to Weapon Talent [15] which is itself poor compared to DX [20]. |
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#27 |
Join Date: Feb 2005
Location: Berkeley, CA
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The thing about melee weapons is that there's a body of broadly transferrable skills, and then there's a set of specific subtleties to weapons (which actually apply in both directions; it helps to know how to use your opponent's weapon).
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#28 |
Join Date: Jun 2010
Location: Dreamland
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This makes me wonder if weapons would have been better off being quite general with Styles really defining them. I feel unarmed really shines because of them with a focus on techniques and perks to truly define your 'skill' even though there are only three damage unarmed skills vs the 20ish weapon skills.
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#29 | |
Join Date: Jun 2013
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From the last time the topic came up:
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GURPS Overhaul |
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#30 | |
Join Date: Feb 2005
Location: Berkeley, CA
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If I wanted to make more categories, I'd go with something like: Melee Weapons: you should pick your preferred melee weapon. It has the following traits:
Adjust penalties to taste. Last edited by Anthony; 09-03-2020 at 06:51 PM. |
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alternative rules, skills |
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