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Old 07-05-2022, 08:19 AM   #11
sparcipx
 
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Default Re: Can't find lens

Quote:
Originally Posted by Donny Brook View Post
Speaking of the rumor mill, I've heard Matt Riggsby is working on a supplement for low tech settings --
GURPS Food Service: Iron (age) Chef
So I shouldn't hold my breath for GURPS Boardroom and Curia: Franchise Management?
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Old 07-05-2022, 08:37 AM   #12
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Default Re: Can't find lens

What are you talking about? I have a copy of GURPS Food Service on my shelf. Right between GURPS Middle Ages 2 and the Hot Lead box set.
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Old 07-10-2022, 08:40 PM   #13
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Default Re: Can't find lens

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Originally Posted by RyanW View Post
What are you talking about? I have a copy of GURPS Food Service on my shelf. Right between GURPS Middle Ages 2 and the Hot Lead box set.
You should pick up the new Food Service/Autoduel crossover, Taco Truck Stop. It really puts the Vehicles for 4e rules to good use.
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Old 07-11-2022, 01:17 PM   #14
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Default Re: Can't find lens

Quote:
Originally Posted by Donny Brook View Post
Speaking of the rumor mill, I've heard Matt Riggsby is working on a supplement for low tech settings --
GURPS Food Service: Iron (age) Chef
I'm just sayin', is all.
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Old 07-12-2022, 09:08 AM   #15
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Default Re: Can't find lens

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Holy moly. That's really well done.
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Old 07-12-2022, 11:17 AM   #16
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Default Re: Can't find lens

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Originally Posted by TGLS View Post
Ok, hold on, why would Dishwasher be a lens for Busboy, as opposed to something more general, like Food Service Employee?
It's common for a GURPS template to be a complete thing, and then use lenses to change that, rather than starting with something generic and incomplete and then adding a lens to finish it. So, rather than Food Service Employee with Lenses for Busboy, Dishwasher, Cashier, Cook, etc, you have Busboy, then a Lens that modifies the Busboy template into a Dishwasher, Cashier, Cook, etc.

Of course, in this case, the author didn't actually make a Dishwasher at first, just Busboy with a Cashier Lens IIRC (away from my books), which is why Dishwasher got added later in Pyramid.
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