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#1 |
Join Date: Jan 2010
Location: Los Angeles County
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I don't understand the Flexibility advantage. Why does it give a bonus to Climbing? Why is it 5 points? For anyone with 1 point in Climbing (DX-1) Flexibility is like putting 7 points in climbing. (8 point total, DX+2) On top of that it gives you ...other... bonuses. What is going on here? I don't get why Flexibility even helps with climbing. And if I compare it with Talents -and even if you look at breaking free as equivalent to a skill- it should cost ~15 points!
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#2 |
Join Date: Jul 2007
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I've certainly seen climbing involve some poses that I could not strike in real life. Given that, the bonus for Flexibility is not surprising for me.
It is pretty cheap compared to Talents, though it is also a bit more focused that most of them. |
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#3 |
Join Date: Jul 2008
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Now that I look at it does seem sufficiently obviously underpriced that I wonder if it's intentional. It costs less than a +3 racial bonus to Climbing would!
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
Join Date: May 2008
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I had a similar issue with Perfect Balance. I'd either increase the cost of Flexibility to 8 points, or decrease the bonuses to 2. The biggest issue is that it's a package deal.
With a racial bonus, you can't just "choose" to have the +3 for 6 points. It's usually part of a different package. The same goes for this "package." That certainly should result in some decreased cost, but I agree that 5 is a little low. |
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#5 |
Join Date: Nov 2009
Location: GMT-5
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For what it's worth, here's my Flexibility house rule:
Flexibility 5pt/lv. Up to 4 levels You get a +1 per level to Acrobatics, Climbing, Dancing, Erotic Art, Escape, rolls escape a grapple, and to cancel penalties for working in cramped quarters. |
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#6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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(Note: This is a suggested fix, not an erratum. Unfortunately, this cannot be changed at this point without impacting many characters, templates, etc., so it's going to stand as-is.)
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#7 |
Join Date: Sep 2009
Location: Edinburgh, UK
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#8 | |
Join Date: Jan 2010
Location: Los Angeles County
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Thank you for all the replies!
I don't know about flexible people automatically being able to retain strength while contorted... Quote:
As for the point cost, I do like the idea of Flexibility only canceling penalties. Let's look at how that would work. Escape: Modern handcuffs give you -5 so Flexibility helps in that case and the fact that dislocating your limb (B192) halves the penalty for secure bonds means that course of action has anti-synergy with Flexibility which that makes sense to me. OTOH I don't think I like the rules for Escape much. -5 for handcuffs seems low to me and if you can slip cuffs I would think you could do it in less then a minute. Moreover if your bonds are not "particularly secure" dislocating your limb won't help you with the RAW but needing to do that seems more tied to your relative ability to succeed then the absolute difficulty of the bounds to me. Erotic Art: This skill is left pretty abstract so I think I would just say that in any situation where an odd position would be called for you get -x for it being hard and +x for it being so hot. Yeah I think that works okay. Break free: I would say Flexibility just cancels the bonus your foe gets for using two hands or for pining you (B371). In that case Flexibility would only not help in a non-pin, one handed grapple. Seems okay to me. Climbing: As long as the GM can keep clear in his head/notes what penalties are for how slippery or vertical a surface is and what penalties are for hand/foot holds being far apart this might work okay. Any thoughts? |
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#9 | ||||||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Last edited by The Benj; 07-29-2010 at 01:43 AM. Reason: Markup editing |
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#10 | |||
Join Date: Jan 2010
Location: Los Angeles County
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Good point. |
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