03-09-2021, 05:39 PM | #11 |
Join Date: Feb 2021
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Update: Preliminary statistics added for Navis Imperialis aircraft. Current aircrafts listed are total scope for aircraft, minus Adeptus Astartes aircraft.
https://drive.google.com/file/d/1-Xr..._7xYIQq-e/view Last edited by Fennefell; 12-27-2022 at 05:17 AM. Reason: No speculation about what may or may not be the site's technical and moderatory situation please. |
03-10-2021, 08:37 AM | #12 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
Quote:
Ok, so having looked into how you're using the numbers for getting types of gear: its a fantastic idea, and it really fits the setting. My biggest issue is that you are calling it legality class, when its really something like its requisition difficulty, or procurement class.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
||
03-10-2021, 02:59 PM | #13 | |
Join Date: Feb 2021
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
Revision Item: Use Requisition Class instead of Legality Class in tables. Replace LC with RC in all appropriate places. New section - Explicit mapping between Requisition Class and Legality Class; capture explicit mapping from RC to Abstract Wealth and monetary value if possible. |
|
04-23-2021, 11:04 PM | #14 |
Join Date: Feb 2021
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Revision 1: Fixed minor errors, added section on Navis Imperialis aircraft (and one voidcraft) [page 52-54]. Requisition class system in development; attempting to think of some bright way of handling it better.
https://drive.google.com/file/d/1-Xr..._7xYIQq-e/view Thank you for the feedback. Last edited by Fennefell; 12-27-2022 at 05:17 AM. |
04-27-2021, 01:56 PM | #15 | |
Join Date: Jan 2009
Location: Randers, Denmark
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
Could you send me or share in a way so I can add it to my own drive, the above document? I've been working on the same on and off for years, though at the moment mostly with pen'n'table as the goal. But have used it for Pen'n'paper earlier. cheers |
|
04-27-2021, 03:03 PM | #16 |
Join Date: Sep 2004
|
Re: Request for Feedback on Warhammer 40,000 Handbook
I skimmed and read chunks. It's clear you've gone to a lot of work and detail.
General thoughts: 1) It looks like a good supplement for a Space Marine (kill team?) campaign. I'd push it a bit more in the Inquisitor direction to open up select xenos, demonhosts, and corrupt types. That just seems like it would be improve variety. 2) The Space Marine template (while accurate and nicely detailed) is awfully bloated. I'm worried that it wouldn't balance well against an Inquisitor, Imperial Guard commando, Eldar, Daemonhost, or Adeptus Mechanicus. 3) For simplicity and flavor I see quite a few possibilities for Talents, bang skills, and meta-traits. 4) Ogryn are generally bigger, stronger, and tougher than marines. I'd make sure at least two of those three things are true in your adaptation. I missed the stats for other most of the other main xenos. I'm guessing they just haven't been added yet? |
04-27-2021, 06:12 PM | #17 | ||
Join Date: Feb 2021
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
Quote:
2) Well, it depends what you mean by balanced. It's... likely never going to be balanced against an Imperial Guard commando in the points or equipment sense, as a very well-trained and equipped human is not comparable to a centuries old supersoldier clad in the best armor and weaponry in the setting. An Inquisitor could, theoretically, go toe to toe with an Astartes given enough weapons training, relics, and powered armor, but they likely wouldn't want to, as they are still just a well-trained and equipped human. It works out much better in the Eldar in the speed sense; my test campaign had the Eldar perform very well against the Astartes, though that's primarily from a speed and firepower standpoint. A bolt shell will core most Eldar, but even a shuriken catapult can pierce powered armor. The stats for the Eldar will come later, but it was not a problem when I ran it. I have not touched the Adeptus Mechanicus or Daemonhosts too much yet. Fundamentally, I don't want to make the Astartes template less detailed if there is no pressing reason to do so. They are stated at their intended power level, which is very high. I may in future offer a secondary template which is simpler, but I see it as a low priority issue right now. 3) Those can be added later as optional rules. My main goal is to provide something that works first, making it fast can come later. I'll likely offer a page or two of suggestions on Talent and Wildcard skills appropriate for the setting eventually. I don't know if I'll touch meta-traits much apart from racial templates. 4) All Xenos are currently not present in this handbook (minus mutants), they will be added later. I am hesitant to make Ogryn stronger, as to not make playing an Ogryn in an Imperial Guard campaign much harder. I'll add a note in my revision list to review them; I may make them SM +2 and 25 ST. I'll need to run the numbers on this. They almost certainly will not be stronger than a power armored Astartes nor as tough. They may gain some additional HP. |
||
04-27-2021, 08:14 PM | #18 | |
Join Date: Sep 2004
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
|
|
04-27-2021, 08:31 PM | #19 | |
Join Date: Feb 2021
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
An Astartes can, points-wise, basically be where ever I need them to be. The standard Astartes armed with a bolter and clad in powered armor was one of the first things I built, so I can use them as an anchor point for design. If you strip out a lot of the fluff and not direct combat stuff, you end up with needing somewhere around 300-400 point entities to directly challenge an Astartes, assuming weaponry of comparable caliber. An Ogryn can't be that, because an Ogryn needs to play nice with the Astra Militarum, who are significantly limited power-wise. It's well and good that an Ogryn is as strong or stronger than a power armored marine, but that means the player needs to pay for 200 point of ST (at SM+2, +25 levels of ST). If I make them HT-wise as tough as an Astartes, that's another 20 points on top. That makes your base Ogryn a 200 point character, but effectively useless in actual play as they'd get gunned down in seconds and have no skills. You probably need to spend another 50-100 points to make them playable. That puts anybody who wants to play an Ogryn in a really peculiar situation. If it's a 50-200 point game, they can't afford the template. If it's 200-250 points, they can technically play one, but won't be useful at anything apart from raw strength and not dying. If it's 250+ points, they can play an Ogryn, but will be woefully outclassed by everybody else because 200 point of ST and SM +2 is not actually that useful. The reason the Ogryn are the way they are currently, is because it gives someone who wants to play an Ogryn the experience of Ogryness at a reasonable point cost. They are playable in a 120-150 point game, and useful at 150+ onwards. It's the difference between stormtroopers playing with an Ogryn + ~200 points to actually be useful, and stormtroopers playing with an Ogryn + 50 points to actually be useful. So the reason why I'm so hesitant to make Ogryn cost more is because they'd cost more, basically. |
|
04-28-2021, 05:47 AM | #20 | |
Join Date: Sep 2004
|
Re: Request for Feedback on Warhammer 40,000 Handbook
Quote:
Honestly, I thought you were aiming for campaigns centered around the power (and point value) of Space Marines since the bulk of the text is devoted to them currently. |
|
Thread Tools | |
Display Modes | |
|
|