04-01-2022, 05:55 AM | #11 | |
Join Date: Jun 2006
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
Quote:
__________________
-- MA Lloyd |
|
04-01-2022, 06:34 AM | #12 | |||
Join Date: Jun 2013
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
Quote:
Quote:
Quote:
__________________
GURPS Overhaul Last edited by Varyon; 04-01-2022 at 06:39 AM. |
|||
04-01-2022, 06:38 AM | #13 |
Join Date: Jun 2006
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
If this system doesn't ever result in lost skills, what's the point of having it in the first place? Since players are not likely to volunteer to lose their skills, the GM is going to have to do [something] to force it to happen if it is going to.
__________________
-- MA Lloyd |
04-01-2022, 06:57 AM | #14 | |
Join Date: Jun 2013
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
Quote:
EDIT: Of course, I should note these aren't rules I'd ever really make use of at the table, as this style of play isn't really something I'm interested in. But I recognize there are some groups who would be interested in such a style.
__________________
GURPS Overhaul Last edited by Varyon; 04-01-2022 at 07:01 AM. |
|
04-01-2022, 07:11 AM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
People in the real world who have to maintain skills ususlly don't spend random blocks of free time studying by themselves or seeking out adventures. They have institutionalized practice with things like routine training regimens, attending professional conferences etc. Usually this is just part of your job duties.
GURPS Time Use has always felt really artificial to me, and results in characters who spend eight hours a day studying Stealth somehow. There's zero incentive in the system as written to do anything like a normal person. Last edited by sir_pudding; 04-01-2022 at 10:34 AM. |
04-01-2022, 08:53 AM | #16 |
Join Date: Apr 2019
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
|
04-01-2022, 10:21 AM | #17 | |
Join Date: Jan 2006
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
Quote:
You're also missing that Duty is already a GURPS disad that covers this issue less annoyingly. Convert your chart to some frequency numbers for a "Needs to practice" version of the Duty disad, with temporary skill level related consequences for ditching practice. |
|
04-01-2022, 11:02 AM | #18 |
Join Date: Jun 2006
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
Or just flat out charge them directly for it. GURPS already has a trait that explicitly gives you more or less practice time per day as it's only mechanical effect - Less/Extra Sleep for 2 points per hour. Charging -1 point per 30 minutes per day (or 3.5 hours a week, or 14 hours a month) of "wasted" time and calling it required practice rather than required sleep seems reasonable enough.
__________________
-- MA Lloyd |
04-01-2022, 01:45 PM | #19 |
Join Date: Nov 2008
Location: Rome, Italy
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
Other than the various bookeping, playstyle and GM bargaining problems there is an ironic underlining contradition:
Why bother to use a gritty realistic rule to manage a situation like ludicrously high skills, that's everything but realistic?
__________________
“A strange game. The only winning move is not to play. How about a nice game of chess?” |
04-01-2022, 10:50 PM | #20 |
Join Date: Jan 2006
|
Re: [GRITTY REALISM]Proposed House Rule Modifying Skill Maintenance
|
Tags |
gritty, house rules, skill maximums |
Thread Tools | |
Display Modes | |
|
|