12-07-2005, 11:03 AM | #241 | |
Join Date: Aug 2004
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Re: More powers excerpts
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12-07-2005, 02:12 PM | #242 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: More powers excerpts
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That's not a typical "radiation accident" - that's a "whoops, I nearly nuked myself" accident - the 12,000 rem case you mention doesn't spring to mind, but again, someone's lucky (well, for a not particularly great value of "lucky") not to have been blown to subatomic particles instead of only taking 12 kRem (there's a unit you never want to see). Short of sticking your head into a running reactor, most "accidents" that do more than a rad or so per second are likely to kill you during the explosion.
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He was walking along the street when an ebola-infected monkey driving a pickup truck full of flaming gasoline drums... |
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12-07-2005, 04:37 PM | #243 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: More powers excerpts
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http://www.johnstonsarchive.net/nucl...accidents.html |
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12-07-2005, 06:37 PM | #244 | |
Join Date: Jul 2005
Location: SoCal
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Re: More powers excerpts
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The Aimster |
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12-07-2005, 06:48 PM | #245 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: More powers excerpts
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12-07-2005, 08:15 PM | #246 | |
Join Date: Oct 2005
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Re: More powers excerpts
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I mean, Plutonium Man probably qualifies as a strong source. |
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12-07-2005, 10:01 PM | #247 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: More powers excerpts
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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12-07-2005, 10:33 PM | #248 |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: More powers excerpts
GURPS is a game - radiation, especially at high doses, is irretrievably fatal at non-superscience tech levels. It isn't much fun to tell your PCs:
There's a brief blue flash, you all take 3d6 kiloRads. You're immediatly hospitalised. Over the next few weeks you all die horribly of acute radiation poisoning. Roll up new PCs. However there's a lot of roleplaying potential in dealing with reactor accidents, eg: being Spock saving the Enterprise. Or worrying about how long you can stay in areas that have been nuked, or deciding how much risk you'll take trying to fix your starship's Tokomak before you give up, vent it to space and call for a tug. As a GM I'd never allow a PC to have radiation inflicting powers.
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He was walking along the street when an ebola-infected monkey driving a pickup truck full of flaming gasoline drums... |
12-07-2005, 11:32 PM | #249 | |
Join Date: Aug 2004
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Re: More powers excerpts
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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