11-23-2005, 08:15 PM | #11 | |
Join Date: Aug 2004
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Re: More powers excerpts
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I don't think it's giving away any trade secrets that there's now a way to buy a logarithmic progression for lifted weight, or even that it's a logarithmic progression you are already familiar with from GURPS.... but I will say no more. |
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11-23-2005, 08:57 PM | #12 | |
Join Date: Aug 2004
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Re: More powers excerpts
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Mind you, except for Galaxy slapping powerful guys, mumblety mumble weight per point of ST is pretty damned good. Treating something like the Shuttle as an American football and tossing it into orbit comes in well under 1000 CP. Some of the established Supers of comics are still going to be off the scale however.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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11-24-2005, 01:42 AM | #13 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: More powers excerpts
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There is absolutely no need whatsoever to create a character strong enough to literally smash the earth into little pieces with his fists. When you get to that scale, just play Nobilis for crissakes. (BTW, the scale doesn't remain linear -- that would imply a +X ST per +X cp progression. It is instead a *X ST per +X cp, which is about as fair as you can get without being nutty. Slap enough limitations on there to get the price down a bit, and you're still talking about a stone cold bargain.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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11-24-2005, 01:51 AM | #14 | |
Join Date: Aug 2004
Location: Portland, OR
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Re: More powers excerpts
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Alsothough if you wanted to game in the DBZ universe, you would eventually run into characters at that approximate level of power, although they are more likely to use chi than their fists to destroy planets. of course, if you wanted to game in the DBZ universe, may I recommend Toon with a few modifications? |
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11-24-2005, 02:09 AM | #15 | |
Join Date: Aug 2004
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Re: More powers excerpts
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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11-24-2005, 07:58 AM | #16 |
Banned
Join Date: Jun 2005
Location: Bay City
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Re: More powers excerpts
Ok, now you've got me worried... It sounds like another arbitrary cap to ruin an otherwise-consistent rules option. Is this going to turn into one of those instances where GMs have to break the official rules to get the results they want? Why deliberately hamstring a super-strength option (unless it's not actually optional)?
Now I'm afraid to by the book I've been looking forward to!!! Last edited by Akahige; 11-24-2005 at 08:03 AM. |
11-24-2005, 08:39 AM | #17 | ||
Join Date: Feb 2005
Location: Brescia, Italy
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Re: More powers excerpts
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11-24-2005, 08:49 AM | #18 | ||
Banned
Join Date: Aug 2004
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11-24-2005, 09:13 AM | #19 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: More powers excerpts
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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11-24-2005, 11:14 AM | #20 | |
Join Date: Aug 2004
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Re: More powers excerpts
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I'll probably post the six Powers we've just made, me and my players, just as examples. Here's their short description: - Energokinesis (Energy Manipulation - psi) - Power of the Rock (control of molecular density of the human body - chi) - Enthrallment (or how to influence others - chi) - The Quick and the Slow (fine control over all muscles used in movement - psi) - Obtenetration (power over shadows - magic) - Great Realm of the Infiltrator (or how to go wherever you want to go, without being seen - magic) |
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