Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-24-2021, 01:50 PM   #14
Join Date: Sep 2006
Location: Luxembourg
Default Re: Is Wild Talent a bad deal?

As someone said above, I would rule this build illegal at my table :

MA cost +0% for 'mental abilities and skill' only, +50% for physical ability only, +100% for mental and physical.
You cannot get around that by taking mental only as an AA of physical only, for an huge discount.

That said, skills are covered in the "mental and skill only, +0%", so there is actually no need for the physical enhancement.
Celjabba is offline   Reply With Quote

alternative abilities, modular abilities

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 03:28 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.