05-17-2007, 04:42 AM | #61 |
Join Date: May 2006
Location: Denmark
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Interesting project. For roleplaying purposes, I think playing in an earlier era is the way to go, simply because superheroism and the conventions of it is a more credible concept in say the 70s than now. I think the ultimate series reflect that change fairly well, even if they must take on some conventions.
btw, I made a few writeups myself, including some of the ones you made you might be interested in comparing to: The Amazing Spider-man The Astonishing X-men (just cyclop, shadowcat and collosus) |
05-17-2007, 05:53 AM | #62 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Or maybe not, but it's an interesting What If? take on things.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-17-2007, 06:02 AM | #63 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Now, the actual level of 10 may or may not vary; I like 10 on all my creators/controllers for its simplicity. The main reason I was thinking Psionic for her powers is mostly due to the nosebleed movie!Sue got there during the climactic fight with Doom, a trait usually given in Marvel to psis who are pushing their abilities to their limits.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-17-2007, 06:12 AM | #64 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Hank Pym, when he built the helmet, added a loudspeaker to it so that he could be heard by others who were much larger, hence the Perk. (I wanted to add Gadget limitations to it, but as a Perk what's the point?)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-17-2007, 08:40 AM | #65 | ||
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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05-17-2007, 09:33 AM | #66 | |
Join Date: Sep 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Sue's FFs typically are weightless and tough. As a GM I wouldn't allow you to invent a unique material that gives you whatever stats you want and lets you make lots of it for a low cost. Innate Attack w/Wall (Rigid) +60% allows you to create stuff that has HP/DR at a range in any shape you desire. I used: Invisible Wall DR 90 HP 15 (IA-Crushing 30d, Area 5 = 16 hexes +200%, Hardened 4 +80%, No Obvious Effect +20%, Persistant +40%, Ranged +40%, Wall +60%, 1 Fatigue/Use -5%, Requires Constant Concentration -15%, Super -10%, 25.5/lvl) [765] For my write-up though I was looking for something that would mostly stop a LAW w/6dx10 (10) dmg (avg 210 dmg) and this wall counts as DR 205 (DRx2 + HP) for overpenetration. Given that you put Cap's shield at DR150 and most attacks around 5-10d of damage, I'm guessing that you can get by with less than 1/2 what I put into it. You can also take credit for "no wounding" which means that people don't take damage if they slam the wall... I didn't for 2 reasons: 1) It sound really cool to be able to whip up a wall in front of a car/jet/speedster that's moving pretty fast. It's decent damage even with this relatively low HP wall. 2) I didn't think of it at the time. :) Last edited by naloth; 05-17-2007 at 09:38 AM. |
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05-17-2007, 10:46 AM | #67 | ||
Join Date: Sep 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Her powers are definitely more mental than physical in nature, but I usually define power mods by how I'm countering them. If she's vulnerable to things that Reed isn't (since he's more structural) then she should have a different power mod. |
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05-17-2007, 12:04 PM | #68 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-17-2007, 03:21 PM | #69 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-17-2007, 03:31 PM | #70 | |
Join Date: Dec 2006
Location: Portland, OR, USA
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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