12-11-2024, 04:21 PM | #1 |
Join Date: Jul 2005
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Dawn of Magic
Setting assumption 1: for most of history, Earth has been an ultra-low-mana setting (-10 to all attempts at spell use)
Setting assumption 2: this has changed very recently. As in, within the last few months. Earth is now a normal mana zone. Setting assumption 3: sympathy, contagion, names and Hermetic astrological modifiers all apply… now. Mechanically, magic is performed with Ritual Path Magic, using the Effect Shaping rules. The Path Adept advantages are not available. Magery provides its normal benefits, but is not mandatory. Anyone can perform magical rituals, mages are just better at it. How high of a Thaumatology should be allowed, given the assumption that most occult information is varying degrees of wrong? Should I cap skill, points that can be spent, or both? Also, since I’m using effect shaping, suggestions on how to go from energy costs to skill modifiers and time required? The setting is intended to be obscure magic, not secret. Last edited by Whitewings; 12-11-2024 at 06:32 PM. |
12-11-2024, 06:18 PM | #2 |
Join Date: Apr 2012
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Re: Dawn of Magic
What time frame? Current Day, sometime past or sometime future?
Was there some event that heralded the change? Meteor strike, really strong solar storm, etc? Or was it some kind of invisible switch? If the change was secret, very possible a lot of religious participants may be very surprised when their up to now mundane services suddenly start manifesting rather interesting effects. Same for small groups of kids playing at being witches/druids/etc who are going through their normal chants and all of a sudden have to deal with <something> that pops in. Or in a current era setting, that GURPS GM that insists the players recite the chant their characters are making in game when performing magic and now has to deal with the fireball going off in her living room. |
12-11-2024, 06:22 PM | #3 |
Join Date: Jul 2005
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Re: Dawn of Magic
Current day. Fortunately for the GM, not to mention the house, the fireball is unlikely to work.
Last edited by Whitewings; 12-11-2024 at 06:30 PM. |
12-11-2024, 10:31 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dawn of Magic
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Thaumatology below 12 represents less than professional competence. It will make it hard to cast spells but let grimoires help. A cap on how many points can be spent seems appropriate as no one really has a lot of knowledge and much of it is inaccurate so will need to be reinvented.
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12-11-2024, 10:41 PM | #5 |
Join Date: Mar 2017
Location: Brazil
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Re: Dawn of Magic
I believe a cap is at hand, but soon enough corporations and governments and universities will set up special divisions dedicated to the study of this new force. Then, the higher levels will become State secrets or Industrial Secrets, but little by little that cap will increase
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12-12-2024, 05:44 AM | #6 | |
Join Date: Apr 2012
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Re: Dawn of Magic
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Maybe RPG books on Magic suddenly become valuable items once people realize the spell lists describe real spells with real effects. |
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12-12-2024, 08:04 AM | #7 |
Join Date: Jul 2007
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Re: Dawn of Magic
"The Rebirth of Wonder" by Lawrence Watt-Evans covered the cause of such a change. A short work about the world's last remaining magicians doing a ritual to open a new font of mana into the world.
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12-12-2024, 02:34 PM | #8 |
Join Date: Jul 2005
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Re: Dawn of Magic
I rather like this idea: during a play, an actress performs a lengthy and elaborate ritual to inflict horrific pain on an actor. The ritual is painfully authentic, and she's spent hours rehearsing it. So she's just deep enough into character to have enough intent to actually curse the poor guy. On stage. In front of hundreds of people. Oh crud...
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12-12-2024, 02:42 PM | #9 | |
Join Date: Jun 2013
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Re: Dawn of Magic
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12-12-2024, 03:13 PM | #10 |
Join Date: Jul 2005
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Re: Dawn of Magic
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Tags |
ritual path magic, setting building |
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