12-10-2024, 08:29 PM | #21 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Shield DR
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I agree on your numbers (kinda, +-lbs). As I said, small shield gets 2 sq feet (2.2 if no rounding) by the same rules from 3-52 if I make it out of leather, and not wood. Problem is how size increase works in low tech, you just multiply weight by DB. But it should be size modifier increase (1, 2.25 and 5). So 2.2 sq feet for small, 5 for medium, 11 for large And kite is still large shield, heater is medium. Edit: thing I forgot about... Large shields are longer than medium but not wider (scutum has this curves... dunno about that). So supposedly low tech is right and large is just x3 size of small shield. But at the same time it shoud be longer to get +1 size from length alone, so generally speaking the same increase
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I'm probably overthinking. Last edited by Flowergarden; 12-10-2024 at 08:55 PM. |
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12-11-2024, 07:48 AM | #22 | |
Join Date: Sep 2007
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Re: Shield DR
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Some RPGs assume that when a shield takes a bad hit, it's only the shield that is in danger. GURPS seems to swing the other way, and it's not clear to me that destroying the shield and damaging the user in one hit is that likely an outcome. EDIT: Okay, so here's how I think it might for "normal" weapons. If the attack was targeting the shield arm, it needs to do double the damage the shield's DR, reducing the damage by like amount. Otherwise assume only the shield is damaged. Whatever overpentration rules exist should mainly be pertinent to bullets or spells only. Last edited by pawsplay; 12-11-2024 at 08:04 AM. |
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12-11-2024, 08:55 AM | #23 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Shield DR
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And there is no difference between trying to hit shield arm and hitting shield for any other reason.
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I'm probably overthinking. |
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12-11-2024, 09:49 AM | #24 | ||
Join Date: Jun 2013
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Re: Shield DR
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*A possible scheme might be +4 if it lost up to 10% of damage, +3 up to 20%, +2 up to 30%, +1 up to 40%, +0 up to 60%, -1 up to 70%, -2 up to 80%, -3 up to 90%, and -4 for anything higher (at 100+%, of course, the shield completely stopped the attack and a reroll isn't necessary). A more simplistic option is just +2 up to 40%, -2 for anything over 60%. Quote:
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GURPS Overhaul |
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12-11-2024, 10:55 AM | #25 | ||
Join Date: Sep 2007
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Re: Shield DR
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I don't think cutting entirely through a shield with an axe and cutting the person wielding it with the same blow is a realistic or even cinematic outcome. That's maybe a critical hit. Quote:
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12-11-2024, 11:33 AM | #26 | |||
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Shield DR
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And what do you mean by overwhelming force? Normal human with tip heavy weapon, striking another normal human with a shield wouldn't be a pleasant experience that would lead to bruises and maybe cracks in bone (also depending on shield and armor of the defending person of course). Quote:
Again, it's shield dependant. Some shields are light and thin, and can be easily cut by bladed weapons. Mostly if you strike the rim. (I don't want to think about all this possibilities, because I hate rolling dices 15 times on 1 attack) Quote:
Jokes aside, stabbing or shooting arrows through shield (except carrying arm of course) isn't something you can do with medieval weapons (don't know about a thing gurps calls "light shield", which still should keep arrows stuck, because why else you would create them). With a spear thou, you can push speartip and shield into the enemy, or randomly hit carrying arm (on 1-2 independent of the shield size for some reason (I would probably say its on 4-DB or less)) I like the idea of doubling DR to penetrate with arrows/spears. At the same time, Low Tech cover DR numbers are big enough, so realistic arrow damage (yes, I know gurps arrow damage is not that realistic) wouldn't penetrate them most of the time. So maybe pierced DR but not pierced cover DR is arrow getting stuck? While center is reinforced so DR is kinda uniform(or attacks to hand need to go only through DR not cover DR, which kinda made the difference between armor and shields even less). Especially, knowing that to damage shield with arrows you need to penentrate it a lot, not scratch.
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I'm probably overthinking. |
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12-11-2024, 11:54 AM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Shield DR
To a large degree this is because shields, like armor, are designed against specific threats, and for much of history the design threat was in fact arrows.
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12-11-2024, 02:21 PM | #28 | |
Join Date: Sep 2007
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Re: Shield DR
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Taking a hit from an axe, from a human, across the shield, may not be pleasant, but I don't think it's likely to be a telling blow. I would expect, absent some kind of critical hit, the shield would most likely split, but absorb most of the blow. In fact a lot of shield use is predicated on such a possibility. Also, at that power level, I wonder about the shield being able to Block. I think you have to dig pretty deep to figure out cases where GURPS tracks bruising from blows that don't penetrate (Low-tech covers blunt trauma while wearing armor on p. 102), and even once you factor those in, I think a blow that shatters a shield and injures the wearer is likely a corner case. And what about shields with a metal boss? I'm not sure the DR given for shields is all that generous; a good shield usually has at least some curvature, is typically laminated and cross-grained, and often has a cover or surface that absorbs energy. I think a shield might be more durable in combat than, say, sitting on a table being hit with a spike. But that's also true of armor. Even requiring double the DR to overpenetrate seems stingy to the shield wielder, even a heavy axe that could easily do 8+ damage is going to struggle to struggle to injure the bearer if the shield is struck. Taking into account realism, and also how weapons are commonly portrayed in movies and such. I think the shield's HP should be treated as the main obstacle to overpenetration. Until the material is penetrated, the force just isn't going to transfer efficiently. Also historically, a reinforced wooden shield was often considered enough of a primary defense, but against heavy weapons that only need to double the stated DR, it wouldn't be sufficient. |
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12-11-2024, 02:39 PM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Shield DR
A medium shield in Basic is listed as DR 7/40, which means it takes 18 points of damage to punch through it and 8 points to even damage it. That's grossly overrated; shields are durable enough that it's generally not a useful tactic to try and destroy them, but they're by no means indestructible with handheld weapons (at normal strength) and effective against firearms up to light rifles.
Last edited by Anthony; 12-11-2024 at 02:49 PM. |
12-11-2024, 02:56 PM | #30 | |
Join Date: Sep 2007
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Re: Shield DR
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