12-02-2024, 07:56 AM | #21 |
Join Date: Nov 2024
Location: Northern Midwest, North America
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Re: Low-Tech Survival Skills
Predicting the weather is Weather Sense/TL if I remember correctly
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I apologize for my idiocy in advance. I run a GURPS (and other things) blog started very recently. |
12-02-2024, 08:01 AM | #22 | |
Join Date: Jun 2006
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Re: Low-Tech Survival Skills
Maybe a point, to give you something to insist you actually know about the concepts of sterility, shock and heat stroke. The problem is basically the same as Physician though: it's difficult to use on yourself, [especially] when you really need it. Essential for a group situation, but maybe not worth spending the points you might need for something with a higher percentage change of helping for an individual.
I actually do think you might get more out of Pharmacy (Herbal), which you can prepare in advance and in the absence of other people to give you the most horrible contagious diseases is mostly helping with less debilitating stuff you probably can function with. Quote:
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12-02-2024, 08:19 AM | #23 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Low-Tech Survival Skills
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I just realized I forgot Camoflage, so I'd put [2] from Knife on that rather than Swimming. |
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12-02-2024, 08:52 AM | #24 | |
Join Date: Jun 2013
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Re: Low-Tech Survival Skills
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Lack of Swimming skill has ended many an adventurer's life, but if you're confident you won't be needing it (you'll just be staying on the shore/bank and won't be trying to ford any rivers), you could probably get away with not having it.
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12-02-2024, 09:03 AM | #25 |
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Join Date: Mar 2012
Location: far from the ocean
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Re: Low-Tech Survival Skills
Knife isn't about using knife as a tool: its about using it as a weapon. I think survival will cover all uses of it that aren't stabbing large animals to death, and you have have spear for that.
Armory to make the spear and atlatl might be a good idea though. I'm not sure how useful climbing really is here either. Is it for running away from bears and wolves? I doubt there will be much fruit.
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12-02-2024, 09:15 AM | #26 | |
Join Date: Jun 2013
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Re: Low-Tech Survival Skills
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I considered that, but for a situation like this, I feel having both Carpentry and Machinist/TL0 should be sufficient to make a stone-tipped spear and atlatl out of wood. Maybe have the resulting weapon count as Cheap in terms of materials and/or balance, since you don't have working knowledge of how to properly make a weapon (although considering you also have the Use skills for the weapons you're making - Spear and Spear-Thrower, respectively - it might be safe to disregard that as well).
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GURPS Overhaul Last edited by Varyon; 12-02-2024 at 09:19 AM. |
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12-02-2024, 09:19 AM | #27 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Re: Low-Tech Survival Skills
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Sewing I would probably change to leather working, for tanning and making boots If you want you can take tactics, maybe even optional specialization (hunting) but for me it's too much And bow is better than spears throwing. Accuracy, range, damage and ammo weight at least. And most crafting rolls would be with a bonus for easy task. So, something like that Survival [12] Area Knowledge [4] Carpentry [4] Fishing [4] Housekeeping [4] Leatherworking [4] Knife [1] Stealth [2] Machinist [4] Tracking [4] Bow [4] + Armoury missile weapons [2] Spear [2] Climbing [2] Swimming [1] Gardening [2] Artist (pottery) [2] First Aid [2] |
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12-02-2024, 11:04 AM | #28 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Low-Tech Survival Skills
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12-02-2024, 03:00 PM | #29 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Low-Tech Survival Skills
Naturalist also overlaps a lot with Area Knowledge, so is more useful if you're moving around a lot and thus don't have intimate knowledge of the places you're in.
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12-07-2024, 11:33 AM | #30 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Low-Tech Survival Skills
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Because if you have to make them then Machinist/TL0 might be needed just to start. And then, yes, Carpentry, or even better Armoury (Missile Weapons). Slings are damned easy to make. I have made them out of jute cord. But you need Survival to make cordage. Trapping is also the most energy efficient way to get protein, and I think that Survival covers trapping, but if not then Traps. But if you have Armoury then go for a Bow instead of a sling- they are better, though they take more work to make. Probably Axe, yes. You can use it with a one-handed club, too. Knives are probably more useful than an ax, but you don't actually need Knife skill for survival uses of a knife. Throwing Stick might be handy. First Aid (or something that defaults to it like Physician) is a must, no matter what. Then Navigation or Area Knowledge, obviously, to get back home. But if you get to start with equipment then you don't need much more than Guns (Shotgun)/TL8 and Survival/TL8. The latter would probably come with a GPS. :) Edit-- I see now that you mean for long-term survival, and it seems to be implied that you do not start with equipment. In fact, you might be plopped down naked. I'll also assume that you are dropped into unfamiliar surroundings so that Area Knowledge is not available.
Of course, I'm also tempted to just put all 60 points into Survival, since almost anything else I might need could arguably default from it, especially if Survival covers trapping. Survival-25 has to be pretty awesome.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-07-2024 at 12:31 PM. |
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