08-23-2019, 10:58 PM | #11 |
Join Date: Oct 2014
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
I've build a Magical Girl who could shapeshift into a big wolf to tear monters to pieces. She also happens to be tough as nails in either form, and she can use her howl to inspire (read: buff) the party, intimidate enemies or draw aggro. Being tough as nails, able to shapeshift and throw status effects while in wolf form is her power. Naturally, in wolf form she has no fine manipulators. Which kind of limits her as her more powerful abilities are tied to her wolf form.
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08-23-2019, 11:15 PM | #12 | |
Join Date: Jan 2006
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
Quote:
Oddly, in the PonyPlex (My irregular Cyberpunk My Little Pony/Cthulu/Muppets crossover game) the ponies don't have it, since MLP ponies are clearly able to manipulate as well as humans in the source material. |
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08-23-2019, 11:35 PM | #13 |
Join Date: Mar 2016
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
NFM/NM is fantastic for building low-cost Shapeshifters. One of the characters I built for the Minor League Supers thread was able to reduce the value of her Alternate Form by 86 points by giving it No Fine Manipulators.
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08-24-2019, 12:12 AM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
Jonathan Swift says the same about the Houynhnms.
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Bill Stoddard I don't think we're in Oz any more. |
08-24-2019, 08:06 AM | #15 |
Join Date: Jan 2006
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
Houynhnms exist to perform a fun yet cutting morality play in equine form, so they are clearly some form of proto-MLP.
Back to the thread topic though - there is definitely literature and movies where things that clearly should have NFM don't, and in any game where that source material is ok the GM could allow PCs like that. Cinematic but fun. |
08-24-2019, 09:04 AM | #16 |
Join Date: Feb 2016
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
No Fine Manipulators/No Manipulators is right up there with Cannot Wear Armor as ways to produce cheap large creatures. For example, a blue whale should possesses ST 110, which would cost 200 CP with the NFP and Size modifiers. It should also possess DR 42 with the CWA, Semi-Ablative, and Flexible modifiers, which would cost 42 CP.
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08-28-2019, 03:01 AM | #17 |
Join Date: Oct 2012
Location: Ireland
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
Has anyone considered breaking down the no fine manipulators limitations on DX and ST into component parts?
How much of a limitation would "cannot use weapons" be for ST? (no swing damage, and would require claws to get better damage types than crushing) |
08-31-2019, 01:01 AM | #18 | |
Join Date: Apr 2005
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
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Arguably, the problem comes from the fact that the Ham-Fisted, High Manual Dexterity, and Missing Digit traits aren't integrated into the One Arm, One Hand, NFM, and NM spectrum. Missing Finger + One Hand = -17 points, Missing Thumb + One Hand or One Arm = -20 points. One Hand + Ham-Fisted 1 = -25 points, One Hand + Ham-Fisted 2 = -30 points. Logically, that would make NFM worth -35 or -40 points rather than -30, while NM remains at -50 points. |
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08-31-2019, 04:14 AM | #19 | |
Join Date: Oct 2007
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
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A character with NFM and ST 20 only pays 30 points for that package while someone with One Hand + Ham-Fisted 2 and ST 20 would pay a total of 70 points. |
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08-31-2019, 08:17 AM | #20 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Disadvantage of the Week: No Fine Manipulators
Quote:
breaking off "cannot use weapons" from the general -40%, I'm torn as to how much of it its worth. I suspect the proper number is between -20% and -30%. The rest of the limitation is "cannot use tools", and possibly "cannot manipulate objects". I'm also unsure if the tools part of the limtation could be broken down further, distinguishing acts like turning doorknobs and entering passwords from shoveling dirt and pounding in stakes.
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