09-18-2017, 03:24 PM | #21 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Rules Differences Between DFRPG and GURPS
From GURPS Low-Tech. No equipment scaling for size, though you can houserule that back in.
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09-18-2017, 10:48 PM | #22 | |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Rules Differences Between DFRPG and GURPS
Quote:
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09-19-2017, 01:59 AM | #23 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Rules Differences Between DFRPG and GURPS
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So 1,28 means 1d plus the fraction 0,28 for another 1d-2. For us, anyway. We feel rounding off means most slam damages are the same. So it's mostly always a 50-50 situation. We like to see how a character build with a little extra Move or HP gives an edge.
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Playing GURPS since '90, is now fluent in 4th ed as well. Last edited by Ultraviolet; 09-19-2017 at 02:11 AM. |
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09-19-2017, 08:23 AM | #24 |
Join Date: Mar 2013
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Re: Rules Differences Between DFRPG and GURPS
I've asked about this in the past. SJ Games doesn't consider keeping track of all the changes to be an effective use of their time, so if you want a comprehensive list of differences, you'll have to make it yourself.
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09-19-2017, 08:57 AM | #25 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Rules Differences Between DFRPG and GURPS
Might be an effective/fun series of blog or forum posts, so long as it's basically not an exercise in pasting vast swaths of text.
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09-19-2017, 09:14 AM | #26 |
Join Date: Feb 2009
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Re: Rules Differences Between DFRPG and GURPS
I think I'd probably just let characters pick which of the two models they prefer. It's an interesting switch, but I don't want to nerf people built under old model
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09-19-2017, 12:01 PM | #27 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rules Differences Between DFRPG and GURPS
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That is why I didn't actually post the new slam rules just described them. I figured if we could get a good list of the rules differences, if could help people decide if they want to buy DFRPG for those rules. Or for those people that have DFRPG but prefer to run standard GURPS (like me), it would help us save some time figuring out which rules we might want to incorporate. |
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09-19-2017, 12:04 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rules Differences Between DFRPG and GURPS
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09-19-2017, 01:02 PM | #29 |
Join Date: Aug 2004
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Re: Rules Differences Between DFRPG and GURPS
Weapon Master pricing is different, with an eye towards game balance in some cases.
Resistant to x is both priced and bought differently. Outdoorsman is different, better value AND cheaper. Temperature tolerance is very different.
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09-19-2017, 04:17 PM | #30 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Rules Differences Between DFRPG and GURPS
Fright checks have gotten some love for how they've been revised.
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