09-18-2017, 07:17 AM | #11 | |
Join Date: Aug 2004
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Re: Rules Differences Between DFRPG and GURPS
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Will I purchase DFRPG? Probably not. Limited budget plus purchases of other DF series material makes it a non-viable purchase for me. If SJGames were to create "What's new from DFRPG vs GURPS" as a single document/single purchase kind of thing, THAT might be viable, but if it isn't in the same word count as the other PDF's going for $8, then even that wouldn't be a viable alternative in my eyes. But, for many of you who purchased the product and supported it via kickstarter, I'm glad for you. :) |
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09-18-2017, 07:30 AM | #12 | |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Rules Differences Between DFRPG and GURPS
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09-18-2017, 08:15 AM | #13 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Rules Differences Between DFRPG and GURPS
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Any clues avaliable as to how Slamming is changed then?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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09-18-2017, 08:20 AM | #14 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Rules Differences Between DFRPG and GURPS
Short answer: it's based on Thrust damage with an additional, easily-looked-up modifier for how far you moved.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
09-18-2017, 09:52 AM | #15 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Rules Differences Between DFRPG and GURPS
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If calculating the "old" collision damage, and using fractions a HP 16 Move 8 guy slamming someone else deals 2d-2 dam. With Sumo at DX+2 that is +2 per die for 2d+2. Sure, that's a charac build really wanting it. But a ST 13 guy with +3 extra HP (not exceeding på 30%) and a sprinting move...not a supernatural character. (Sorry, going way off topic from anyhing DF related)
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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09-18-2017, 10:19 AM | #16 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Rules Differences Between DFRPG and GURPS
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16*8/100 = 1.28, which by RAW comes to 1d of damage, plus the sumo bonus becomes 1d+2. The rules for DFRPG gives better damage. Someone with ST 13 and basic move 8 and the sumo bonus does 1d+4 damage in slams. The target gets no bonus. |
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09-18-2017, 10:34 AM | #17 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rules Differences Between DFRPG and GURPS
The target doesn't get the Sumo bonus, but the target does get the velocity bonus. pg 40 says "and add the corresponding “Size” modi er to each die of damage rolled by both sides."
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09-18-2017, 10:37 AM | #18 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Rules Differences Between DFRPG and GURPS
Ah, you are correct. missed that last bit.
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09-18-2017, 01:55 PM | #19 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Rules Differences Between DFRPG and GURPS
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I dont see a need for the equipment changes so it should all fit.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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09-18-2017, 02:33 PM | #20 |
Join Date: Aug 2004
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Re: Rules Differences Between DFRPG and GURPS
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