11-28-2013, 09:47 PM | #11 | ||
Join Date: May 2010
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Re: Pricing ST without HP (Super-Effort)
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Your version implies implies treating "Extra ST without HP" as a combination of Lifting ST and Striking ST, then applying the +300% modifier for ST from Supers rather than the +400% modifier for Lifting ST from Powers. The justification for using the lower modifier for ST is that there's no benefit to HP, but when enhancing Lifting ST + Striking ST, the "doesn't benefit HP" argument doesn't apply. Now, you could go with +300% anyway, if you feel it would be more appropriate for your campaign and don't intend to use Bill's verison of Super ST. But trying to mix the two versions will put players who use Bill's verion at a significant disadvantage. But maybe you meant to say that in a campaign that uses both ST without HP (Super-Effort) and ST (Super-Effort, Bill's version), they should cost exactly the same? |
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11-28-2013, 10:15 PM | #12 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pricing ST without HP (Super-Effort)
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11-28-2013, 10:22 PM | #13 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Pricing ST without HP (Super-Effort)
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11-28-2013, 10:26 PM | #14 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pricing ST without HP (Super-Effort)
Right, but HP doesn't increase when using Super-ST - it's just HP. More I think about this, the more it's occurring to me is that this is probably errata. Good luck on getting it applied to such a old issue though. I've put in a couple of other pieces for this issue and that was years ago...still no change.
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11-28-2013, 10:28 PM | #15 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Pricing ST without HP (Super-Effort)
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11-28-2013, 10:37 PM | #16 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pricing ST without HP (Super-Effort)
Right, which is the problem I think. I'll shoot a email off and see what the Secret Masters think.
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11-28-2013, 10:41 PM | #17 |
Join Date: May 2010
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Re: Pricing ST without HP (Super-Effort)
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11-29-2013, 10:34 AM | #18 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pricing ST without HP (Super-Effort)
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It's only needed to fix this one issue, however; as a general rule, most calculations work best treating "ST without HP" as 8 points/level and applying modifiers to that, rather than applying modifiers to ST @ 10 points/level and selling back HP for a flat -2 points/level.
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12-02-2013, 01:29 AM | #19 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Pricing ST without HP (Super-Effort)
Yes, it's simpler to treat "ST-HP" as an 8-point thing (I tend to call it "Might"), which you can then apply mods to.
I regard the free HP included in "Super-Strength" as simple silliness. |
12-12-2024, 08:27 PM | #20 |
Join Date: Sep 2023
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Re: Pricing ST without HP (Super-Effort)
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