02-18-2011, 11:58 AM | #171 |
Join Date: Oct 2007
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Re: GURPS Tactical Shooting
Under the "Using the sights" section, in the Aimed Shooting sub-section, on page 14, it says that aimed shooting should be considered an Aim followed by All-Out Attack (Determined). I can see why aimed fire would be modeled this way, and also why quickly lining up the sights and firing would be an All-Out Attack. However, a ranged weapon user is also allowed, under Basic Set RAW, to use Aim followed by an ordinary Attack maneuver. What would this model? Is it possible, in the author's opinion, to Aim then Attack, giving the shooter both more accurate fire AND the ability to defend himself?
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02-18-2011, 12:01 PM | #172 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Tactical Shooting
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You may, of course, choose any maneuvers you want, and it's perfectly legal to do so. But the best verisimilitude is achieved with the AoA variant presented. The philosophy in this book was definitely "What is done in reality, and what rules map to reality," rather than "what game rule possibilities exist, and let's find things that match those permutations."
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02-18-2011, 12:18 PM | #173 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: GURPS Tactical Shooting
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Giving you Acc and +1 in the first second followed by the AoA +1 the next second, with no defenses? What about an AoA (Double) comprising of Aim & Shoot? Giving you Acc followed by shooting without the +1 that very second, with no defenses? |
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02-18-2011, 12:32 PM | #174 |
Join Date: Aug 2004
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Re: GURPS Tactical Shooting
Not sure about realism, but from a game perspective, since Aim is already ruined by active defense, I'm somewhat leery about granting a significant advantage to go from "ruined by defending" to "can't defend"; it doesn't make a lot of sense to choose Aim in a condition where you aren't fairly sure you won't need an active defense as it is, so All-Out Aim, if it existed, would pretty much completely replace Aim.
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02-18-2011, 12:49 PM | #175 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: GURPS Tactical Shooting
Quote:
Realistically though, that AoA is a common option people choose. Also from a realistic point of view the AoA (Double) Aim/Attack is something which shooters do all the time. (Either that or people commonly have Extra Attack in order to Aim and Attack the same second, which I don't buy.) I'm still waffling on buying this book since I'm no gun bunny... |
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02-18-2011, 12:52 PM | #176 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
Tactical Shooting considers most real life "aimed" fire to be "sighted shots" using AoA:Determined.
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02-18-2011, 01:05 PM | #177 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: GURPS Tactical Shooting
Quote:
That seems a bit generous to me, it also ends up being the same chances of hitting with a pistol after aiming for 2 seconds, -> Acc +2 & Aim +1 & AoA +1 = +4. Please correct me if I'm misunderstanding. |
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02-18-2011, 01:06 PM | #178 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
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02-18-2011, 01:06 PM | #179 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Tactical Shooting
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Tactical Shooting considers that unrealistic. In real life, shooters always Aim, then All-Out Attack, when using a gun. Hans has done a lot of research into this topic, and he is quite certain that this is the best way to model realistic shooting; as he's quite the expert, I believe him. This isn't errata, nor is it a new rule. It's really just a realism/roleplaying thing . . . but presumably, you bought Tactical Shooting because you wanted a thoroughly realistic treatment of firearm use in GURPS. Thus, it would be perfectly reasonable for the GM to announce, "In this campaign, gun use is gritty and real, so to get the benefits of Aim, you have to follow it up with an All-Out Attack." This has nothing to do with the RAW -- it has to do with a desire to simulate reality as closely as possible. If you have no such desire, than don't worry about it. :)
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02-18-2011, 01:12 PM | #180 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Tactical Shooting
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Jus' wanted to say that ;) Ghostdancer
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