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#31 | |
Join Date: Jun 2005
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I think that knowing how to set up scams, including knowing standard scams that are well established to work, falls under Psychology (Applied).
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Bill Stoddard I don't think we're in Oz any more. |
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#32 |
Join Date: Aug 2014
Location: Snoopy's basement
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Well, this has been a very useful discussion.
Based on what has gone before, I might adopt the following structure: Implementing criminal enterprises in general would be under Strategy (Crime), with a default to Streetwise or Criminology, and Administration or Leadership (depending on the nature of the operation) as a supplementary skill. Administration, Leadership (as described earlier in the thread), or Streetwise would be the go to skills for their appropriate tasks within the activities of the enterprise. Devising a new long con (or a particular undercover operation) will use Psychology (Applied) with normal defaults to other specializations of Psychology, and with Streetwise (or Criminlogy) as a supplementary skill. Implementing undercover or intelligence undertakings will use Strategy (Intelligence Operations) with a default to Criminology and supplementary skills as the situation suggests. Edit: Oh, and knowing about extant types of con or undercover operations would be straight up functions of Streetwise or Criminology (at a negative modifier (-2?) to use in their obverse role). Last edited by Donny Brook; 12-10-2021 at 09:56 AM. |
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#33 |
Join Date: Jun 2005
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Glad to have been of help!
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Bill Stoddard I don't think we're in Oz any more. |
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#34 |
Join Date: Aug 2004
Location: Seattle, WA
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There's probably also an Expert Skill (Con Jobs) skill which gives you exhaustive knowledge of all the standard con jobs and their variants.
E.g., the con from The Sting is a "pigeon drop" and there are many versions of it. In Lost, half the cons Sawyer pulls are known tricks you can look up. He just tweaks them and pulls them off with authenticity and style. Other skills (Psychology, Leadership, Acting, Fast-Talk) would help you understand the best con to pull on someone, how to plan it, and then execute against it. |
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#35 | |
Join Date: Jun 2005
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(I'd also allow Streetwise to let you recognize that someone was trying a scam on you, though you wouldn't necessarily know what it was.)
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Bill Stoddard I don't think we're in Oz any more. |
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#36 | |
Join Date: Jan 2006
Location: Central Europe
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I can understand the wish to distinguish mechanically between someone with Fast-Talk, Acting, and Leadership who has never gulled a mark, and a veteran scammer. I am not sure how (although a Perk might not be bad, and there are familiarities). How does GURPS handle stage magic? That is another field where practice is knowing the principles of a few dozen basic tricks and being able to present them confidently and make them feel new.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper |
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#37 | |
Join Date: Apr 2005
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Sleight-of-Hand is the basic skill for tricks which require you to palm or plant small objects. Performance skill helps you put on a good show and Fast-Talk is handy if you are actively trying to misdirect attention. The sort of stage magic which involves illusions or rigged props rather than Sleight-of-Hand could be treated as a Professional Skill (Stage Magician). |
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Tags |
con game, social engineering |
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