Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-15-2010, 11:02 PM   #91
Pagan
 
Join Date: Aug 2004
Default Re: Social Engineering

Quote:
Originally Posted by Daigoro View Post
I think the other obvious thing for a GURPS Social Engineering book, if it hasn't been mentioned upthread, is just how to make an adventure centered on social interaction- much as Mysteries does for mystery adventures.

How many NPCs should you have?
How many factions with competing goals?
How many subplots is enough or too many?
How do you include dramatic tension without resorting to the threat of violence?
What dramatic niches should NPCs have, and how much information can each give the party?

Basically stuff you might find in a novel-writing textbook, but focussed on GMing.
This seems less to do with Social Engineering than it does with adventure construction. Your questions don't really have too much to do with how pcs and npcs utilize influence skills/contacts/patrons, etc to gain information or influence people and/or events.
__________________
"First Scarran you see, you tell him who his daddy is....tell him Dargo!"
Pagan is offline   Reply With Quote
Old 08-15-2010, 11:56 PM   #92
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Social Engineering

Quote:
Originally Posted by Pagan View Post
This seems less to do with Social Engineering than it does with adventure construction.
Which is what I was asking for- "how do you construct an adventure based on social interaction?", as opposed to hiking through a dungeon or solving a detective mystery with a trail of clues.

Gaming through the plot for Yojimbo/Fistful of Dollars is as much about the socio-political situation of the town that the protagonist stumbled into and how he played each side against the other as it is about his great sword/gun skills.

Setting up a meaty, intricate, compelling political palace intrigue is harder than drawing up 6 levels of a dungeon, throwing in some tough monsters and choosing a few treasure types, and this sort of book would be suited for covering that kind of information.

Quote:
Your questions don't really have too much to do with how pcs and npcs utilize influence skills/contacts/patrons, etc to gain information or influence people and/or events.
It's nice to have new rules for allies and influence skills, but if the game isn't centered around social interaction there's not such a need for them.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 08-16-2010, 10:45 AM   #93
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Social Engineering

"Social engineering" describes personal-scale feats for individual heroes to attempt – a way to exploit innate gifts (like good looks and a nice voice), inherited gifts (like social standing), and training (like knowing how to lie or negotiate) to deal with challenges. Thus, the book Social Engineering will be to sexy, high-born, and deceptive heroes as Martial Arts was to strong, agile, and combat-trained ones: A supplement on doing the best you can with what you've got. Just as Martial Arts didn't get into training and equipping armies, fighting wars, or any other large-scale combative considerations, Social Engineering won't get into large-scale social considerations. A book on NPC motivations, subplots, setting-scale social structures, etc. would be very cool, but such a "GURPS Society" would be to Social Egineering as Mass Combat is to Martial Arts.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 08-16-2010, 11:39 AM   #94
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Social Engineering

Quote:
Originally Posted by Kromm View Post
A book on NPC motivations, subplots, setting-scale social structures, etc. would be very cool, but such a "GURPS Society" would be to Social Egineering as Mass Combat is to Martial Arts.
In some respects true, but Martial Arts put a good deal of material in on the context and environment of and plots concerning martial arts, as well as covering applied mayhem.

Of course, Martial Arts is a large hardcover. If Social Engineering isn't (I'm not sure if we know what size it is), it'll presumably have much less room for that.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 08-16-2010, 11:56 AM   #95
Gizensha
 
Join Date: Jan 2008
Default Re: Social Engineering

Quote:
Originally Posted by Kromm View Post
"Social engineering" describes personal-scale feats for individual heroes to attempt – a way to exploit innate gifts (like good looks and a nice voice), inherited gifts (like social standing), and training (like knowing how to lie or negotiate) to deal with challenges. Thus, the book Social Engineering will be to sexy, high-born, and deceptive heroes as Martial Arts was to strong, agile, and combat-trained ones: A supplement on doing the best you can with what you've got. Just as Martial Arts didn't get into training and equipping armies, fighting wars, or any other large-scale combative considerations, Social Engineering won't get into large-scale social considerations. A book on NPC motivations, subplots, setting-scale social structures, etc. would be very cool, but such a "GURPS Society" would be to Social Egineering as Mass Combat is to Martial Arts.
So, we need to wait for GURPS Propaganda for memetics, then? :p

(Or use whatever pyramid the updated THS memetics rules are in, though more on doing that sort of thing at different TLs and outside of THS would be nice)
Gizensha is offline   Reply With Quote
Reply

Tags
social engineering


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.