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12-06-2022, 12:12 PM | #1 |
Join Date: May 2012
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Super Rocket - too risky?
I'm reading the last few stories in the Autoduel Tales anthology, and I hit the one where the ice cream truck has a hidden "supermissile". Looking in my UACFH I found that's probably the "Super Rocket". Fifteen THOUSAND dollars, one shot, NINE d6 damage. Wow.
9D6 isn't a confetti-ing autokill on most cars as far as I can tell, but it's still a LOT of damage. Expected value of 30.5 points. For that kind of investment I wouldn't want to launch it until I was practically up my target's tailpipe. Anybody have any stories about one of these things? |
12-06-2022, 02:27 PM | #2 |
Join Date: Dec 2007
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Re: Super Rocket - too risky?
Well, there was Mike Garrity's _CW Tanks_ design with SRs to the 1/3-spaces limit.
"See that guy? [CENSORED] him, and everyone in his ZIP code." <- walks away, humming "Katyusha"
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
12-06-2022, 04:01 PM | #3 |
Join Date: Jun 2008
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Re: Super Rocket - too risky?
Never bothered. Better to build a subcompact kamibomb (or several) and remote control it to the target :)
The rocket sidecar was expensive enough. The stat escalation doesn't make any sense. It is 50% heaver than the Heavy Rocket and does three times as much damage, yet the Heavy Rocket is twice as heavy as the Medium Rocket but only does 50% more damage. I would allow it on the same basis as the Existential Blue Crayon Gun - i.e. only if I was heavily medicated. |
12-07-2022, 03:38 PM | #4 |
Join Date: Dec 2007
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Re: Super Rocket - too risky?
IMSMC: SR is supposed to be Mil-Spec; hence the cost inflation.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
12-07-2022, 04:42 PM | #5 | |
Join Date: Jun 2012
Location: CA
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Re: Super Rocket - too risky?
The whole idea of super-powered 'military' hardware was just dumb. 'Civilians' can only buy lasers and not 'super rockets', uh huh.
Some military equipment was decently balanced though, but not the super rocket Quote:
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12-08-2022, 02:04 PM | #6 |
Join Date: Dec 2007
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Re: Super Rocket - too risky?
The implication in the early days was: "Civilian" weaponry was depowered compared to MilSpec -- shorter barrels leading to lower accuracy; less-powerful shells; etc. That got lost somewhere along the way; and with what Reality has been showing lately, well, it's another aspect of the game which has Aged Like Fine Socks. .:)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
12-12-2022, 09:44 AM | #7 |
Join Date: Jan 2006
Location: London, UK
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Re: Super Rocket - too risky?
Trouble with charging $15K for Super Rockets , is that creative players just used 7" Artillery Rockets instead & those were 15d Damage AND could be made Armour Piercing and still have a 1" Burst Effect .
Much cheaper (but heavier at 450lbs) than those Super Rockets ... In Campaign where we used Military stuff , we threw the $15K out the window and stated that yes it 'may' have been that price on the BLACK MARKET in 2042 , but legitimate Military Buyers could get them for $3,000 by 2050 and after . Used them many times particularly in wreaking buildings in Urban Combats . The Camouflaged 7" Rocket Battery on a larger Trailer or Open Mount on a Flatbed , is a favourite & cost effective weapon system . Blew away a Super Heavy Tank & damaged another using Direct Fire from undergrowth , while a couple of fast moving planes distracted them . Second tank couldn't bring it's main gun to bare on it , before all Rockets shot off . Artillery crew bailed & went down foxholes into prepared tunnels to escape the area . Big Mac was not amused when we did that to him ... *evil smile*
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Five Gauss Guns on a Camper !!! The Resident Brit . |
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