11-03-2021, 11:40 AM | #12 |
Join Date: Jun 2008
Location: Boston area
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Re: Dagger Mastery question
Not per RAW, near as I can tell.
A Martial Arts Master (UC V) can punch to disarm at DX -4. It succeeds if the punch does at least 3 hits. I don't see any special rules for pinning and UC. Note that a UC V character has minimum attributes ST 12, DX 14, IQ 14, so is a 40pt. character. A starting 32 pt. character can't be better than UC III, so in addition to building up to 40 attribute points, the master must have spent 7 skill points and hence must have blown through 8300 XP for attributes and 3500 for new skills for a total of 11,800 XP. Not going to see too many of these guys, at least not as PCs. |
11-11-2021, 05:41 AM | #13 | |
Join Date: Jul 2019
Location: Cali
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Re: Dagger Mastery question
Quote:
It specifically says, the wizard POINTS with the staff, and uses 1 ST (front hexes only) and the wizard has to make a regular to hit roll. not a to hit roll at +4 to hit. I see this more like a thrown weapon attack, there is a line of sight, and literally an occult ZAP of energy, call it a 1d6 Lightning bolt if you want, but this is what I am seeing. I think allowing a +4 to hit from being in HTH is not the original intention, this is a form of "stacking" bonuses. My question for you guys is: Do you allow the wizard in HTH to use this occult attack to strike an opponent 2 hexes away with a +3 to hit as Staff III, while in HTH? |
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