09-23-2009, 02:24 AM | #21 |
Join Date: Jul 2009
|
Re: GURPS Uplift
Has anyone made an automated creature generator yet? I'm half-tempted to create one. Probably a Java application with one button and a text feild. Hit the button, and it rolls the dice, then it wades through a if statements to determine what it does, and prints the results on the text feild.
|
09-23-2009, 08:41 AM | #22 | ||||
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
|
Re: GURPS Uplift
Quote:
Quote:
And if you're in Battletech... well, I had a kick ages back rolling out the Clan totem animals from Mechwarrior. Lost those though, I really should do it again, the Strana Metchy wolves and Hell's Horses were interesting. [QUOTE}I have a "Mary Sue" mini-space empire society that is way too ideal. I'm in the process of fleshing them out, and in tossing in undesirable elements to make them a little more plausible... Do tell. What book series is that? And have you read Julie Czerneda's Species Imperative trilogy?[/QUOTE] Ah, Mary Sue empires, that's basically the same problem the book series I work on has, but in an established canon, which is so much worse. I hate to admit it almost, McCaffrey's Pern series (the older parts, not the latest books, because those are plain anathema to me), it was a very good concept series, but I do feel it was so poorly carried out. Especially when it tries to be included among the likes of Niven's Ringworld and Integral Trees. And yes, I have, I have all three, they were quite good. Have you read C.S. Friedman's 'This Alien Shore'? Quote:
Quote:
|
||||
09-23-2009, 08:42 AM | #23 | |
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
|
Re: GURPS Uplift
Quote:
|
|
09-23-2009, 09:07 AM | #24 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: GURPS Uplift
I'm a collector, not a player or a GM. I do "thought exercises." Thus, all the fun is just in imagining. I'm not sure I'd ever actually roleplay. Le sigh.
|
09-23-2009, 04:11 PM | #25 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: GURPS Uplift
GURPS Uplift is one of the reasons I'm hoping to see the Bestiary series come out soon. Having a ready supply of statted-out ur-species, whether normal domestic or wild animals, or an array of alien species with interesting attributes, would be wonderful.
|
09-23-2009, 11:36 PM | #26 |
Join Date: Mar 2009
Location: Puerto Rico, U.S.A.
|
Re: GURPS Uplift
Well, there is a GURPS Space Bestiary, if that helps.
|
09-24-2009, 03:08 AM | #27 |
Join Date: Jul 2009
|
Re: GURPS Uplift
I've got some assignments to do for university before I can even try, but I suppose I can give it a shot. The fact that the algorithm's already written out makes it easier. It'll just be somewhat tedious to do.
|
09-26-2009, 12:27 PM | #28 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: GURPS Uplift
Does anyone else find the rules to prone to giving absurdly high levels of sensory abilities?
|
05-15-2011, 07:58 PM | #29 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: GURPS Uplift
I just noticed, this weekend, that GURPS Biotech has some information on Uplift modifications (more along the lines of "At this tech level, you can do..." than "it costs this many Uplift points to do").
P. 86&87, if anyone is interested. It also has some rules on how to adapt animal stat blocks to templates. |
05-15-2011, 08:38 PM | #30 |
Join Date: Mar 2005
Location: Beaverton, OR
|
Re: GURPS Uplift
Writing GURPS Uplift required more work than my Master's Thesis at CMU and didn't get me a job at Oracle.
If chunks of it live on by getting adapted into other GURPS products I'm all for it.
__________________
Alphabet Arcane / MacGuffin Alphabet / Unnight Twitter: StefanEJones |
Tags |
gameplay, uplift, ur-species |
Thread Tools | |
Display Modes | |
|
|