Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Traveller

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-22-2024, 02:45 PM   #9
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Starships as Giant Armored Air/Rafts

Quote:
Originally Posted by thrash View Post
Starships in CT don't have contragravity, as such. Maneuver drives produce acceleration; there is (so far as I know) no mention of hovering without thrust. Gravitic units neutralize gravity within their field of action (Supp. 12, pp. 16-17), but are otherwise also described as "lifting" or producing thrust (e.g., Striker 3, p. 8.)

Operationally, there is a very large difference between passive lift (e.g., a dirigible) and active lift (e.g., a helicopter or Harrier). If you have to actually fly the thing all the time to use it, it makes sense to ground the big, unwieldy starship and use auxiliary craft.
I agree that you can't hover without thrust in classic traveller, but after HG 2nd edition and Striker, I don't think there was any distinction between maneuver drive and gravitic thrusters. Anti-gravity in Traveller "produces both neutralization of weight and lateral thrust" to quote Striker, and given that a grav tank and air/raft can both hover, I can't see why a ship can't.
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.