10-14-2012, 06:32 AM | #1 |
Join Date: Jun 2011
Location: Richmond, VA
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Defense Bonus
What would the cost of a defense bonus be if it were granted by an advantage. My thinking would be something like 30 points a level. Kinda along the lines of the cost of Enhanced Parry.
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10-14-2012, 06:39 AM | #2 | |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Defense Bonus
Quote:
Enhanced Parry (One Weapon): 5 CPPersonally, I've never quite understood why there's that sort of gulf. It seems like Combat Reflexes is woefully underpriced, or Enhanced Dodge is brutally overpriced. Considering that Enhanced Parry and Enhanced Block both seem about right, pricing-wise, my inclination is to lean towards the former possibility. |
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10-14-2012, 07:13 AM | #3 |
Join Date: Aug 2005
Location: Denmark
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Re: Defense Bonus
This. And it's intentional: http://forums.sjgames.com/showpost.p...90&postcount=5
I would have no problem with removing the +1 to all defences for it and still let it cost 15 pts. It is still well worth it but now it actually represent what it say it represent. Instead of being a cheap way to get a bonus to defence that every character will buy no matter if appropriate or not. for instance take a super speedster with very high defences. He would always get CR first even though his character has never seen, let alone been in an actual fight. When a trait becomes so good people people can't be persuaded to NOT take it, then its TOO good IMO. |
10-14-2012, 09:11 AM | #4 |
Join Date: Jun 2006
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Re: Defense Bonus
Partly I think there's a missing active defense - avoid one particular attack. The reason Dodge is so expensive is you can use it any number of times, and it's not considered to involve any specific movements in response to any particular attack. If there were an avoidance option to, or which replaced, a parry - preventing any contact with that one attack but also not setting up stuff like aggressive parries or disarms and taking repeat use penalties just like parry, it would make sense to improve it more cheaply.
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10-14-2012, 09:13 AM | #5 |
Join Date: Oct 2007
Location: Vermont
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Re: Defense Bonus
30 points for Defense Bonus is canonical in GURPS Supers.
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10-14-2012, 09:14 AM | #6 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Defense Bonus
Quote:
You might say you can only use this option if you've not elected dodge yet, to prevent the final dodge you do (or think you'll do) to always be this.
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10-14-2012, 09:52 AM | #7 | |
Join Date: Aug 2009
Location: OK
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Re: Defense Bonus
Quote:
Nonmotile Retreat?
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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10-14-2012, 10:06 AM | #8 |
Join Date: Dec 2007
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Re: Defense Bonus
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10-14-2012, 10:35 AM | #9 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Defense Bonus
I've seen a +1 defense bonus published (somewhere) as an Alternative Ability:
Enhanced Parry (All Weapons): 10pts Alt x 1/5 [2]Can't find where at the moment, sorry.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
10-14-2012, 10:39 AM | #10 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Defense Bonus
I don't think that works, you have to use a ready maneuver to switch the options.
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Tags |
defense, gurps 4e |
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