10-10-2012, 12:17 PM | #1 |
Join Date: Jun 2011
Location: Richmond, VA
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The Witchblade
Help?!
I am building the Sara Pezzini character from the Witchblade comics. I am workinng on the whole witchblade gauntlet issue. What I'd like is some input on how I should set it up. One school of thought is make it an ally with dependency on host that has powers that affect its host. Then tie it to Sara. The other way is build it as part of the Sara character with all powers granted by the witchblade (familiar/symbiont at -10%) |
10-10-2012, 12:28 PM | #2 |
Join Date: May 2006
Location: Denmark
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Re: The Witchblade
I'd make it an Ally, since it is sentient and occasionally acts on its own accord.
But aside from that, modular abilities with "granted by ally, -40%" and "Nuissance Effect: Shreds clothing to the point of indecency, -5%." |
10-10-2012, 12:33 PM | #3 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: The Witchblade
OK,
So make it an ally, give it modular abilities that are usable on the host? What about this, give the witchblade stretching since it extends itself over the host as armor. Yet also have the other abilities as well. |
10-10-2012, 01:30 PM | #4 | ||
Join Date: May 2006
Location: Denmark
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Re: The Witchblade
Quote:
The Allly granting such abilities doesn't have to have modular abilities itself. But in this case, I think it is appropriate that it does, though possibly with a "not when Ally uses modular abilities limitation (?!?). It's definitely a 150% ally, even with Pezzini paying points for the modular abilities herself. Quote:
Though DR and some Innate Attacks might be worth statting as regular powers. Would also lessen the need for that many modular ability points. |
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10-11-2012, 08:28 AM | #5 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: The Witchblade
This is what I have so far.
Name: Sara Pezzini Race: Human Attributes [145] ST 31 [10] (ST includes +20 from 'Extra ST') DX 13 [60] (DX includes Enhanced Parry (bare hands)) IQ 12 [40] HT 12 [20] HP 31 Will 13 [5] Per 14 [10] FP 12 Basic Lift 192 Damage 3d+1/6d-1 Basic Speed 6.25 Basic Move 6 Air Move 12 Ground Move 6 Water Move 1 Social Background TL: 8 [0] Cultural Familiarities: Western (Native) [0]. Languages: English (Native/Native) [0]. Advantages [216] Ally (Witchblade) (100% of starting points) (Constantly; Magical) [18] Appearance (Beautiful) [12] Constriction Attack (Granted by Symbiont; Magical; Melee Attack: Reach 1-4 (like a whip)) [6] Crushing Attack (Energy blast) (6) (Armor Divisor (2); Granted by Symbiont; Magical; Reduced Range (x1/2)) [27] Damage Resistance (Witchblade armor) (25) (Can't Wear Armor; Granted by Symbiont; Hardened (+1); Magical; Nuisance Effect: ability earns a reaction penalty from those around you (Shreds clothing) (+2); Switchable) [38] Damage Resistance (Witchblade shield) (10) (Conditional DB; Gives DB) [52] Enhanced Block (2) (Granted by Symbiont; Magical) [5] Enhanced Parry (bare hands) (2) (Granted by Symbiont; Magical) [5] Extra Arms (Whiplike appendages created by the witchblade) (2) (Extra-Flexible; Climbing; Granted by Symbiont; Long (+4); Magical) [110] Extra ST (20) (Affects ST; Granted by Symbiont; Magical) [100] Fearlessness (2) [4] Flight (Granted by Symbiont; Magical; Switchable; Winged) [14] Healing (Affects Self; Granted by Symbiont; Magical) [30] Legal Enforcement Powers (1) [5] Striker (Crushing) (Witchblade appendage) (Alternative Attack; Granted by Symbiont; Long (+4); Magic Power; Switchable) [5] Striker (Cutting) (Witchblade appendage) (Alternative Attack; Granted by Symbiont; Long (+4); Magical; Switchable) [7] Striker (Impaling) (Witchblade appendage) (Granted by Symbiont; Long (+4); Magical; Switchable) [45] The Witchblade granted powers [177] Nothing is in a modular package as of yet. |
Tags |
gadgets, gurps 4e, supers |
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