11-20-2014, 06:14 AM | #261 | ||||
Join Date: Jan 2010
Location: Brighton
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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That leaves aside the discussion on exactly what was meant by Current, which has already been had. TBH I think the discussion comparing Basic/MA and TG is being effected by being held in the context of how TG / Basic is treated on this forum (which has nothing to do with rule or comparisons, but attitudes and perceptions) Quote:
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But as I said previously yes some bonuses do indeed have diminishing returns, but that is pretty much true for all of them all the time and was right for them in Basic as well. The question is does TG increase, decrease or pretty much leave the same balance of diminishing returns (see above). Given the whole diminishing returns is so subject to context, i don't think we'll ever have an exact answer, and certainly not one that will remain true for very long. Quote:
"Each competitor attempts his success roll. If one succeeds and the other fails, the winner is obvious. If both succeed, the winner is the one with the largest margin of success; if both fail, the winner is the one with the smallest margin of failure." This leaves aside that not all bonuses are applied in such contests anyway. But many are just one sided. Take the bonus to DX for extra arms in grappling to hit rolls in Basic/MA for example |
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11-20-2014, 06:30 AM | #262 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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A less recent case is when a question is asked about handling a situation using B/MA mechanics (e.g. through modifiers to ST contests etc.), because the asker wants to add the ability to handle this one extra issue without changing anything else, but somebody will offer the whole of TG. Quote:
It does offer some changes, such as the Hiking rates. But those are pretty self-contained - you can either plug in the new rates or keep the old ones, and nothing else will be shaken. It doesn't require one to, e.g., change the whole FP system used in a campaign to use Action Points in order to get the updated rates. |
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11-20-2014, 06:41 AM | #263 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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My primarily stake in the 'how it is treated' is that future rulings be compatible at least with the B/MA framework, though it would be nice for them to be compatible with both frameworks. Quote:
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12-01-2014, 02:00 AM | #264 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Grappling - ruleset preferences and issues (Basic, Pyramid, MA, TG etc.)
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Tags |
grappling, technical grapping, technical grappling |
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