06-20-2014, 07:29 AM | #1 | |
Join Date: Oct 2007
Location: Vermont
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Trained Strength for Striking [TG]
So, this has come up before, and very recently in this thread, but I thought it deserved it's own space for discussion.
When you train to fight, some part of that training involves the proper ergonomics of maximizing your striking power. I tend to think of this as "hitting with your whole body", because that's what it means in most my own martial arts training.* Now, GURPS already gives a damage bonus for high levels of Karate, Brawling, and Boxing, and for weapons if you buy Weapon Master. But increased weapon Damage with high skills isn't particularly cinematic. The Trained Strength rules from Technical Grappling seem like a good alternative for achieving increased striking power from high skill. Douglas Cole gives his thoughts on the matter here. My own thoughts are to simply reduce all Melee and Thrown weapon damage (by -1, perhaps?), and then plug them into a Trained Strength Progression: Quote:
*I've trained the longest in Hsing-I and Baji Chuan (GURPS write-up available here), but I've also studied Wing Chun, Tae Kwon Do, Hapkido, and I've dabbled in Jeet Kune Do and Boxing. My weapon training (in GURPS terms) covers Spear, Staff, and Broadsword.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 06-20-2014 at 08:42 AM. Reason: Added Brawling to Average Progression, I'd forgotten it before. |
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06-20-2014, 07:55 AM | #2 |
Join Date: Jan 2010
Location: Brighton
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Re: Trained Strength for Striking [TG]
When it comes to bows I tend to allow bow users to make the equivalent of an extra effort roll to increase there basic draw weight but using their bow skill rather than will power. (but with no FP cost, if you use the rules in the deadly spring this can increase how quickly a heavier bow is drawn and reduced AP cost if using last gasp).
That way I can have your ability to draw more powerful bows as a matter of experience from training as well as underlying ST. And your choice of bow isn't just one you can pull draw at your best, but one you can reliably draw time and time again. I also allow those to add an EE roll on top of this if they need to because maybe they fluffed the skill based roll (or choose to try an even higher pull bow that would normally be out of there comfort zone). But TBH trained ST for Drawing bows might just be an easier way of doing it. Last edited by Tomsdad; 06-20-2014 at 08:00 AM. |
06-20-2014, 08:08 AM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Trained Strength for Striking [TG]
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06-20-2014, 08:17 AM | #4 |
Join Date: Jun 2013
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Re: Trained Strength for Striking [TG]
I've recently been revamping this system, and Trained ST is part of it. Your categories look alright to me, although I don't think fencing styles should use Slow Progression - rather, they should typically be restricted to thrusting damage ("swings" would do thr cut). Note this already makes them have slower damage progression than most other weapons, as they need +2 to ST for every +1 to damage.
For reference, here are the progressions I'm going to be working with. Weapon Master automatically gives +1 to progression (Slow to Average, Average to Fast, Fast to Very Fast). Beyond DX+4, every +3 to skill is +1 to ST, as normal. Code:
Progression DX-1 DX DX+1 DX+2 DX+4 Slow -2 -1 -1 0 +1 Average -2 -1 0 +1 +2 Fast -2 -1 +1 +2 +3 Very Fast -2 -1 +2 +3 +4 |
06-20-2014, 08:38 AM | #5 | ||
Join Date: Oct 2007
Location: Vermont
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Re: Trained Strength for Striking [TG]
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One of my ulterior motives for putting Fencing on the Slow progression was to address the questions in this thread. It makes Fencing more of an even trade off, I think--so if you want to take Broadsword as a fencing weapon, now you're trading better parries for both Encumbrance penalties AND slower progression. Although I have been an advocate for a cap on swing damage in the past, this would make that unnecessary. I think the effects of Weapon Master and Trained by a Master are open questions. I already use a House Rule that replaces Trained by a Master with Weapon Master (Unarmed). I like the idea of increasing progression 1 step with Weapon Master. Of course, then there's the question of whether Boxing and Karate get a damage bonus too, despite already being fast...
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My ongoing thread of GURPS versions of DC Comics characters. |
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06-20-2014, 09:08 AM | #6 | ||
Join Date: Jun 2013
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Re: Trained Strength for Striking [TG]
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As for Boxing and Karate, Fast Progression should replace their normal damage bonus, just as Average Progression should replace the damage bonus of Brawling. Personally, however, I have the ST bonus count "double" for Thrusting attacks, such that every +1 to ST is +1 to both Thrust and Swing, rather than being +1/2 to Thrust and +1 to Swing. This would match the damage bonuses from Brawling, Boxing, and Karate. |
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06-20-2014, 09:25 AM | #7 | |
Join Date: Oct 2007
Location: Vermont
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Re: Trained Strength for Striking [TG]
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My ongoing thread of GURPS versions of DC Comics characters. |
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06-20-2014, 09:38 AM | #8 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Trained Strength for Striking [TG]
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Not saying you can't do it, but it's a BIG boost.
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06-20-2014, 10:20 AM | #9 |
Join Date: Oct 2007
Location: Vermont
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Re: Trained Strength for Striking [TG]
Hmmm, if unarmed damage is going to take a hit (generally), then there should probably be some additional damage bonus for TBaM or WM (Unarmed). Probably not switching Thrust to Swing, but something significant.
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My ongoing thread of GURPS versions of DC Comics characters. |
06-20-2014, 10:26 AM | #10 |
Join Date: Oct 2007
Location: Vermont
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Re: Trained Strength for Striking [TG]
What do you guys think about dropping weapon damage by 1 before applying Trained ST? Too much or not enough?
Dropping them by 2 certainly makes some sense...
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My ongoing thread of GURPS versions of DC Comics characters. |
Tags |
martial arts, technical grappling, trained st, trained strength |
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