01-28-2014, 04:43 PM | #141 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Technical Grappling] Teach me using examples
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In other words, is a ST 20 character with Trained ST 30 always limited to 30 CP; no matter whether he's grappling with one hand, two hands or both hands or both legs; or can he get up to 45 CP if he's using both arms and both legs for a grapple against an opponent (for a x1.5 Grip ST)? It makes quite a bit of difference.
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01-28-2014, 04:47 PM | #142 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Technical Grappling] Teach me using examples
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01-28-2014, 04:52 PM | #143 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Technical Grappling] Teach me using examples
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On the other hand, if the CP maximum = Trained ST was set the way it was specifically to avoid unbelievable results which occured in playtesting if characters could inflict more CPs on their opponent than they had Trained ST, an effective +50% boost to the cap when characters are willing to use all limbs might result in silly outcomes. I'm running a few practice fights between Sir Michael and an unfortunate young stone giant*, but haven't figured out whether it's too high. In any case, he's won three times without bothering to grapple with more than two arms. I'll probably have to match him against someone with a Training Bonus and enough skill to be able to hit with grapples or Break Free attempts. *Who only has Sumo Wrestling at skill 10.
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01-28-2014, 06:07 PM | #144 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Technical Grappling] Teach me using examples
The Max CP is a soft guideline to prevent crazy results. It's not exactly true that someone with Max ~ Trained ST instead of 1.5xTrained ST gets no benefit from the legs - you get to max CP faster than you would without them.
For a regular guy, who will likely have Trained ST 14 if he's ST 12 and is at Wrestlng at DX+2, you're looking at 1d CP, which will typically take 3-4 turns uncontested to hit the max with the arms, or Trained ST 16 (1.2 x 12 + 2) with the legs, which is 1d+1, which probably shaves a turn off the uncontested time required. If you want to boost it to taste, booyah. The max CP is not one of the core "you gotta do this" elements of TG, which is why the suggestion is immediately followed by guidelines on raising it. It also is simple to remember. To have the max fluctuate with your grip makes intuitive sense, and is "realistic." However, it's also a giant pain in the butt in play. Trained ST is simple, fairly believable, and broadly applicable.
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01-29-2014, 05:48 AM | #145 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Technical Grappling] Teach me using examples
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It's also balanced in that getting in a position where using your legs is practical is not easy in all circumstances, let alone against a very high-ST opponent. And it only allows you to match what you could do standing with a belt and is inferior to what you could do standing with an improvised stick, so it's not too unbalancing.
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01-29-2014, 07:07 AM | #146 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Technical Grappling] Teach me using examples
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With four limbs and a rigid weapon (usually x2 to Max CP) you're looking at 3xTrained ST as a max ever applicable.
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01-29-2014, 12:11 PM | #147 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Technical Grappling] Teach me using examples
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Thus serving to make the largest types of giant within Mickey's reach to pin, if barely (and assuming perfect conditions).
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martial arts, technical grappling |
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