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Old 01-14-2014, 01:01 PM   #21
the_matrix_walker
 
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Default Re: Dead Airway [OC]

Note that in 1968, Meth was perfectly legal!
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Old 01-14-2014, 01:02 PM   #22
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Default Re: Dead Airway [OC]

Looking to add -5 more points of disads...no biggies will post change soon....also are we starting as passengers on the airplane? Need to know the equipment he would have..if on the plane he wouldn't have a weapon...if in towen he might.
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Old 01-14-2014, 01:38 PM   #23
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Default Re: Dead Airway [OC]

also Charactyers equipment section says LC 4 weapons do not need a license....unless you are vmaking a GM ruling.
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Old 01-14-2014, 01:45 PM   #24
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here is Butch with the extra disads and traveling gear

https://db.tt/xLsQzzaP
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Old 01-17-2014, 12:22 PM   #25
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Default Re: Dead Airway [OC]

Wifi's back up now, so... yeah.
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Old 01-17-2014, 02:08 PM   #26
the_matrix_walker
 
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Default Re: Dead Airway [OC]

Any thoughts on when you'd like to get the game started?
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Old 01-18-2014, 02:18 PM   #27
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In the next two weeks, I've got some world-building left to do, and I haven't finished mut- er, secret stuff...
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Old 01-25-2014, 11:51 PM   #28
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Okay, Updates...
Zombies, 80% done. need to touch up their templates and decide whether infection is more than 99% lethal...
Airport, 30% done. general areas mapped out. items need to be picked still, and contemplating making a 3d map...
NPC's 40% done. Generic NPC'S (guard, passenger, grandmother, etc.) are done, still need some major NPC's.
Plot, and time-line 10% done. I've got a basic idea for how strong the infection hits, as well as the speed of transmission through the victims.

So... anyone have any input? PM if you have background info on your characters that might change the campaign.
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Old 02-08-2014, 11:17 AM   #29
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Great prep Justin! We're off to a good start!
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Old 02-09-2014, 10:46 AM   #30
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Sorry I don't go on line much over the weekend.
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