04-16-2013, 07:02 PM | #11 |
Join Date: Jul 2012
Location: The Dalles, OR
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Re: Close quarters sniping
So, how should this be handled? If a player runs out of ammo with their pistol, and they need to use their only other weapon being a sniper rifle at say, 3 yards... should there be a penalty? I REALLY feel like there should be, but I don't have the slightest idea how I should implement one, or where I might find and official ruling.
EDIT: My page didn't load and I didn't see my question answered. Thanks! I'll take a gander at the tactical thingy. |
04-16-2013, 07:12 PM | #12 |
Join Date: Jul 2012
Location: The Dalles, OR
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Re: Close quarters sniping
Ok, so being as I am only interested in this one rule, and the book is $13... any chance you could paraphrase the rule enough for me to implement into my campaign? Pretty please with lots of curdled cream and chunky sugar on bottom?
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04-16-2013, 07:29 PM | #13 | |
Join Date: Jul 2008
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Re: Close quarters sniping
Quote:
(By the same logic, it makes no sense for a gun with broken sights to have acc 0 per TS41. A TL3 gonne has acc 1 and a blunderbuss acc 2. If you filed the sights off your longarm entirely, it wouldn't have acc 0.) Firing without aiming has always been an option. Tactical Shooting (which makes some significant stealth revisions to the rules) makes it clear that in some cases that constitutes not making any use of sighting apparatus, or even not looking at the gun at all.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-17-2013, 12:45 AM | #14 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Close quarters sniping
Back in our olden days with 3rd ed SpecOps we had a problem with scopes. Specifically because we had a GM interpret the bonus in GURPS terms a little too beneficial. He allowed us to divide the effective range by the magnification! Claiming it was the same as making the target seem larger. So a player a little too munckkin always used a x20 scope on his M4. Reality check not made, I know!
However we made some way too complex rule about the minimum effective distance a given scope was usable at, based on Magnification. I like the simpler rules of 4th ed and the minimum time needed to *get* the Aim bonus. The way I read it you get *no* bonus unless you spend the full time needed to aim. That's why it is beneficial to have a variable power scope. First use the x2, and if you have more time switch to the x8. Failing to sue the time needed means the scope is useless and you need to make an Unsighted Shot.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
04-17-2013, 03:32 AM | #15 |
Join Date: May 2009
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Re: Close quarters sniping
When this has come up in our games we used either you get the acc bonus from the scope or its a penalty.
So Acc 4 with a +3 scope aims for one round he gets +4-3= -1 to hit.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
04-17-2013, 07:09 AM | #16 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Close quarters sniping
Quote:
It does seem, however, that a long arm should have a higher accuracy than a pistol or hold-out weapon when used in close quarters. Maybe amend the house rule to something like "A gun's Acc only applies to canceling range penalties, down to a minimum of its Bulk Penalty. When used to cancel range penalties, it is assumed the gun is held such that its range-penalty-reducing technology is brought to bare. To make use of the "Bluk Acc", one need merely take an Aim maneuver."
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04-17-2013, 09:13 AM | #17 | |
Join Date: Jul 2008
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Re: Close quarters sniping
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-17-2013, 09:22 AM | #18 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Close quarters sniping
Quote:
Edit if you want to enhance your games shooting realism, it's really, really worth the $13... you can download a preview. If you want to enhance your cinematic shooting you'll want Gun-fu.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 04-17-2013 at 12:53 PM. |
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04-17-2013, 09:46 AM | #19 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Close quarters sniping
Ah, I stand corrected. I was thinking that Bulk penalties were much smaller than they actually are. Maybe something like a +1 Acc for every three full points of Bulk Penalty? That would allow longer pistols a +1 and longer long arms a +2.
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Last edited by Captain Joy; 04-17-2013 at 12:31 PM. Reason: Spelling |
04-17-2013, 10:05 AM | #20 | |
Join Date: Jul 2008
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Re: Close quarters sniping
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(And you can of course choose to use unsighted shooting with a shouldered longarm or a pistol in a regular shooting stance.) I highly recommend picking up TS if you're interested in things like this, because it really revamps the principles of shooting combat significantly. I have no idea what you're proposing to apply those modifiers to.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 04-17-2013 at 10:08 AM. |
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Tags |
gurps 4e, sniping |
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