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Old 02-02-2013, 10:47 PM   #21
Celti
 
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Default Re: Reverse Leech

Psionic Powers has a Restore Limbs enhancement for Healing. Page 14.
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Old 02-03-2013, 04:07 AM   #22
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Default Re: Reverse Leech

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Originally Posted by David Johnston2 View Post
It's amazing how much people hate Healing.
Well, I do find Healing to be annoyingly un-generic with its built-in assumptions (primarily the -3 per repeated attempt).
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Old 02-03-2013, 04:44 AM   #23
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Default Re: Reverse Leech

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Originally Posted by Refplace View Post
It can restore Crippled.
For actually lost limbs you want an affliction with Regrowth with a nice duration.
Buy it as an alternate ability to your Healing to save points and then use the Afflcition adn then your Heal power to get the limb to regrow quickly.
Healing has an enhancement for that:
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Originally Posted by Psionic powers page 14
Restore Limbs: Your patients can regrow their lost limbs. Treat it as restoring crippled limbs, but at either an extra -2 penalty or an extra 2 FP cost. +80%.
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Old 02-03-2013, 11:05 AM   #24
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Default Re: Reverse Leech

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Originally Posted by vicky_molokh View Post
Well, I do find Healing to be annoyingly un-generic with its built-in assumptions (primarily the -3 per repeated attempt).
Hmm that's a bummer really. How's the mos RAW version of removing that from healing look like? Some +% cosmic : forget about the cumulative use penalty? Or are there some actual enhancements for such cases.
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Old 02-03-2013, 01:16 PM   #25
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Default Re: Reverse Leech

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Originally Posted by fifiste View Post
Hmm that's a bummer really. How's the mos RAW version of removing that from healing look like? Some +% cosmic : forget about the cumulative use penalty? Or are there some actual enhancements for such cases.
You'd need Cosmic. Other options may reduce penalties, but not eliminate them.

For example, you could take a limited enhancement "Reliable 3, (Only to offset repeat healing penalties, -40% (seems fair))+9%" and remove those penalties one repeat casting at a time for +9% each.
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Old 02-03-2013, 01:32 PM   #26
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Default Re: Reverse Leech

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Originally Posted by vicky_molokh View Post
Well, I do find Healing to be annoyingly un-generic with its built-in assumptions (primarily the -3 per repeated attempt).
There aren't a lot of fictional healing powers that are infallible.
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Old 02-03-2013, 01:43 PM   #27
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Default Re: Reverse Leech

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Originally Posted by David Johnston2 View Post
There aren't a lot of fictional healing powers that are infallible.
Well, the three examples that come to mind immediately are D&Dish healing spells (which have limited uses, but typically 'just work'), the Terran Medic's healing ray (works as long as there's energy), and the transducer (which wasn't so much 'fallible' in the GURPS sense, as incapable of providing enough 'healing points' to remove Silverthorn's tumours in one go. I think it was tumour. Not sure).
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Old 02-03-2013, 01:53 PM   #28
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Default Re: Reverse Leech

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Originally Posted by vicky_molokh View Post
Well, the three examples that come to mind immediately are D&Dish healing spells (which have limited uses, but typically 'just work'),
Yeah, but in both cases the point is to in fact give characters limited uses. Of if you don't give a GURPS advantage some out of the box limitations, then how can we use Cosmics to remove them?
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Old 02-03-2013, 02:00 PM   #29
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Default Re: Reverse Leech

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Originally Posted by David Johnston2 View Post
Yeah, but in both cases the point is to in fact give characters limited uses. Of if you don't give a GURPS advantage some out of the box limitations, then how can we use Cosmics to remove them?
The problem is that, e.g., taking Cosmic and Limited Use to make it limited in the total number of uses per 24 hours instead of penalised uses on the same targets is both inelegant and point-inefficient.
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Old 02-03-2013, 02:04 PM   #30
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Default Re: Reverse Leech

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Originally Posted by vicky_molokh View Post
The problem is that, e.g., taking Cosmic and Limited Use to make it limited in the total number of uses per 24 hours instead of penalised uses on the same targets is both inelegant and point-inefficient.
Why would you need to remove the penalty on uses on the same target when a limitation on the total number of uses means that won't matter anyway?
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