01-16-2012, 08:12 PM | #61 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: OK, finally buying 4e...
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01-16-2012, 08:15 PM | #62 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: OK, finally buying 4e...
I would disagree. Most of the stuff needed to know how the core magi system is different is in the basic set true. But Magic does have alternative magic systems changes too.
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01-16-2012, 08:20 PM | #63 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: OK, finally buying 4e...
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01-16-2012, 08:21 PM | #64 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: OK, finally buying 4e...
For starters Thaumatology isn't on the shopping list so you can't count that.
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01-16-2012, 08:24 PM | #65 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: OK, finally buying 4e...
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01-16-2012, 08:27 PM | #66 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: OK, finally buying 4e...
Quote:
Thaumatology is only worth buying is if the basis system describe in magic are interesting to you. |
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01-16-2012, 08:38 PM | #67 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: OK, finally buying 4e...
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01-16-2012, 08:52 PM | #68 | |
Join Date: Aug 2004
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Re: OK, finally buying 4e...
Quote:
<knows he is going to end up having to get his copy out of storage :/ > |
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01-16-2012, 09:00 PM | #69 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: OK, finally buying 4e...
Quote:
Nowadays I'm unlikely to use that system at all, honestly (unless I'm running DF or similar) I'm even regretting having used the Alchemy rules in Desolation Road. I'd have been better off using the alchemy as technology approach in Fantasy Tech 1 combined some of the Material Magic rules in Thaumatology. |
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Tags |
fantasy, gurps 4e |
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