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#31 |
Join Date: Aug 2005
Location: Portland, Oregon
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European martial arts might include quarterstaff. Also that Irish walking stick with the cute name.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#32 |
Join Date: Aug 2005
Location: Portland, Oregon
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Stilletto: Aside from being a traditional feature of mafia feuds it was used presumably by the jealous husband that according to legend instigated the Sicilian Vespers by stabbing a Frenchman indulging in harassment. It is descended from the knightly mercy dagger and is an optimized stabbing knife with no other practical use. But when it does stab it stabs well due to the needle like blade. Good for an assassin, reasonable as a sidearm, or a main-gauche.
Navaja/Salvavirgo: Mostly a peasant's weapon in Spain but the existence of custom designs prove some high status folk liked it. Salvavirgo is a Navaja in a woman's possession. It's nickname (virginity saviour) indicates it's purpose, which was useful in Spain which had periods of incompetent law enforcement. In game terms it would be something to give a female PC much like a Naginata. But either a male or female can handle it. Broadsword. A classic for Medieval's of high enough status to afford the ironmongery of a real sword. Side Sword. A town sword rather than a miltary one, though presumably officers would carry it if it was to their taste, at least infantry ones who need only a side arm for direct self-defense and administering discipline (cavalry officers get into the thick of it and need something heavy). A side sword is less heavy than a proper broadsword but has enough mass to cut as well as thrust. Rapier: ancestor of the modern epee. A nearly pure thrusting sword: often edged to prevent grasping and allow non-lethal cuts as a secondary attack (in the movie Rob Roy, the villain used this to bleed out the hero partly because it was a legitimate tactic but partly to toy with his opponent). Often paired with a left hand device such as a buckler, cloak, or main-gauche dagger. Small Sword: The final evolution of the Rapier. By this time it was mainly a dueling piece, though it might be useful to have around if going into a bad part of town.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#33 | |
Join Date: Jul 2022
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You could always combine them, like in "Kung Fu Antipopes"... |
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#34 | |
Join Date: Aug 2004
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For the fun of it, here are names suggested above for chi-like "inner" sources of power, from a non=East=Asian perspective:
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(Or create a new power source that isn't chi. I think I'd pass on that myself, though, simply to avoid power source overload: chi, psi, Power Investiture, magery/mana, all the weird variants in Summoners...) A couple of thoughts: 1) Here's an interesting (?) setup: A Christian monastic order with the heretical belief that the super-feats of Moses, Samson, Jesus, etc. came from this inner ruach. They may hold that the Divine inspired these heroes, guided them, maybe even granted them Ruach Talent and its associated skills and powers... but the "miracles" themselves were enacted by the practitioners, from that inner strength, not by calling on Divine power. From there, the GM can create Ruach Abilities like Walk on Water, Strength of Samson, and Heal Disease. (Of course, some reported miracles fit the idea more easily than others. Unleash Plagues is a little hard to envision as a chi-like power.) 2) The (great) book Slayers grants demon/undead/mage slayers powers similar to those of holy warriors and clerics, but without a divine power source, or any external power source. The abilities stem from internal "force of will" – but it's not chi or psi, and doesn't carry the limitations of those. But maybe the gameworld philosophers disagree, and posit that the source is chi/ruach/pneuma/etc. The difference with slayers is that this source appears for reasons of its own (as briefly described in the book), rather than being granted like Power Investiture or developed like chi; thus, no limitations involving vows or special exercises, and no need for a trait like Ruach Talent. In other words, slayers' powers work just as described in the book, and any connection to a chi-like power source is purely a matter of background color, not mechanics. But it's interesting IMO to imagine that slayers might share this source with martial artists, even if it manifests quite differently.
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#35 |
Join Date: Dec 2007
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The clerics come from more than 1400 years earlier. I actually introduced (martial arts) monks into the Dragonlance setting reasoning that they had appeared while the gods were on vacation, the monks teaching meditation and philosophy to fill the void, a religion that considered gods to be possibly existent, but irrelevant to the things that really mattered. I remember a fantasy novel where ninja-like martial artists created their skills as part of a revolutionary movement against a ruling class of "witches", using stealth to catch them off guard.
Last edited by David Johnston2; 07-27-2022 at 10:58 PM. |
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#36 |
Join Date: Feb 2006
Location: Not in your time zone:D
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And don't forget the Irish Monks - after all those viking raids they added Anàil Beatha to their resumé. We all know how powerful Uisce Beatha is - just imagine Anàil...
Chi is cheesy, give me Anàil of Eireann! Of course, a lot depends on how you pronounce it - might get a bit NSFW if your garlic is as bad as mine. PS given that Uisce Beatha is pronounced whiskey baha; Samhain is sowain; ¿Anàil ≈ Ownail? (of iren). Maybe too drole...
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#37 |
Join Date: Jun 2013
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From what I can tell, the way Martial Artists in DF function is that they maintain a special diet and do special daily exercises, and as a result have access to a variety of superhuman abilities. They also have access to the more advanced unarmed combat skills (Karate and Judo).
It occurs to me that an in-genre approach may be to have Chi be "scientific" in nature - after all, Karate (and Boxing) and Judo are often considered more scientific approaches to combat (as opposed to the more instinctive Brawling and Wrestling). In this case, careful regulation of diet and exercise grants one a state of more balanced humors than a normal person can achieve, unlocking true human potential, and allowing them - with appropriate practice - to do the sorts of things legendary heroes could achieve, like quelling a large number of foes with a single shout (Kiai), breaking a massive stone with a single strike (Shattering Blow), leaping over canyons (Flying Leap), running over thin ice or leaving no trail over soft mud (Light Walk), etc. Just give Chi a different name and fluff it up as being a consequence of supremely balanced humors, and there you go. As for the name, apparently "humor" is a translation of the Greek word χυμός, which is pronounced something like chi-mos... so in theory, you could actually still call it Chi, with the understanding this is short for χυμός (which, according to Wikipedia, literally means juice or sap, and is metaphorically used to mean flavor). EDIT: I'm not sure what you'd actually call the class, however. Also, some of the more anime-inspired options that show up in later books/articles - like being able to throw chi blasts - may not be appropriate, but I think the mechanical core of the class as it was presented in DF1 would be maintained.
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GURPS Overhaul Last edited by Varyon; 07-27-2022 at 09:26 AM. |
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#38 | |
Join Date: Aug 2004
Location: traveller
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Something like a berserker, either Scandinavian or Celtic (e.g. Cu Chulain's riastrad), would also fit the bill. In this case, there would be a society of practitioners that survived into the medieval period, refining their "divine rage" into a powerful unarmed and -armored martial art with supernatural overtones. |
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#39 |
☣
Join Date: Sep 2004
Location: Southeast NC
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There is one YouTuber who took a close look at the monk class in D&D 5e and realized that almost none of their abilities actually require them to act like Shaolin monks (look up full plate monk). The few "while wearing no armor and fighting unarmed or using a monk weapon" abilities are mostly focused on making monk weapons more useful, which he got around by just using an effective weapon that didn't need the mystic power up.
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RyanW Fear isn't the opposite of courage. It's the furnace courage is forged in. |
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#40 | |
Join Date: Jun 2013
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Overanalysis ahead:
Spoiler:
Of course, for DF, our Martial Artist (or whatever name is appropriate for a more-European-themed option) doesn't need to perfectly emulate the Monk of ToG, of any edition.
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GURPS Overhaul Last edited by Varyon; 07-28-2022 at 10:40 AM. |
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dungeon fantasy, martial arts |
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