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#11 |
Join Date: Apr 2019
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If you're looking for medieval monk warriors, you could just call them Templars. People think they're using secret magic, but really .. it's the chi.
Last edited by JulianLW; 07-23-2022 at 05:07 PM. Reason: The Chi! |
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#12 |
Join Date: Jan 2006
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There are also multiple non-human cultures to assign the idea to.
Perhaps there are martial artists are following a dwarvish tradition that idealizes being tough enough to break rocks with your bare hands, or a catfolk one focused on fighting with only their gods given claws, or even just declare halfling shaolin are a thing and run with it. Alternately, blame the hellgnome gninja - they're always up to shenanigans. The thing where DF towns look like late MA early Ren euro culture is not meant to be a plausible model, really. It's gonzo fantasy so you can justify almost anything. |
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#13 |
Join Date: May 2010
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Thinking about this more, the "cinematic martial arts skills" and "chi abilities" used in Dungeon Fantasy don't necessarily have to have anything to do with monks or chi. Mechanics-wise, any flavor of Charles Atlas Super Power works, I think. Maybe I should take a hard look at certain Golden Age comic-books for inspiration—apparently the Golden Age Wonder Woman got her powers from "Amazonian concentration".
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#14 |
Join Date: May 2005
Location: Oz
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The historical Templars (and their more successful colleagues the Hospitallers) were monks in a very real and legally-binding sense and full-time professional experts in historical European martial arts, but they were usually a tad heavily armoured for your archetypal martial artist. When I imposed dungeon fantasy archetypes on vaguely mediaeval I-can't-believe-it's-not-Europe settings I made the Hospitallers out to be paladins, and gave the "monk" abilities to Franciscan friars such as Friar Tuck.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The ninja is probably nearly inseparable from the 80s ninja craze that inspired it. Removing it is basically why the assassin exists.
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#16 |
Join Date: Dec 2004
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What distinguishes the DFRPG Martial Artist from other fighter types isn't strictly speaking "martial arts" or fighting skill but the access to special chi abilities. So I would focus on alternate ways of justifying accessing chi abilities.
If you want to link to a fantasy version of ancient Greeks, you could treat it as lost secrets of ancient pagan philosophy. Maybe call it Arete instead of Chi, or something similar. Possibly look at Pankration as their core combat training. If your Clerics are knockoffs of Christianity, that could lead to Clerics and Martial Artists regarding each other with some suspicion. That could also tie Martial Artists closer to Wrestlers. Personally the Wrestler template always makes me think of the old Hercules films. "Now, you will stay by my side and I'll teach you to fight. But not only with your hands. And some day, your friends and enemies will honor you and name you the wise." - Hercules (1958) An alternate more radical thought would be to put the Monk back into Martial Artists. Make the Martial Artist a variant of the Holy Warrior - peasants and other commoners recruited to serve as guards and foot soldiers for the Church. Because they come from lowly backgrounds, their combat training reflects the tools available. They channel divine will to strengthen their bodies and martial prowess. They act as God's brass knuckles. In this variation, the Divine limitation replaces Chi but prayer & meditation still matter. |
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#17 | |
Join Date: Apr 2005
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Historical Euro-Style martial monks were closer to "Holy Warriors" in DF, and correspond to knightly orders such as the Teutonic Knights, Hospitallers, and Templars. The Ancient Greek or medieval European equivalent might be "Pneuma". Early 20th century sociologists used the term "Numen" to describe the concept of magical power inherent to an object, similar to GURPS Mana. The original Roman term seems to describe something different, however, defining it as a sort of divine power or divine will. Modern Christian writers sometimes reference the Quaker term, "Inner Light." |
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#18 | |
Join Date: Aug 2004
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I suppose Tuck can easily be built simply as a priest with unusually good fighting abilities. But reimagined as a full-fledged holy warrior? I can see that; holy warriors don't have to be all about swords and armor. Now, replace his holy-powered abilities with chi-powered abilities, and he'd be a great fit for the OP concept.
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#19 |
Join Date: Aug 2004
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com | Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates (Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.) |
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#20 | |
Join Date: May 2005
Location: Oz
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_____ * "Sergeant" meant "servant" at the beginning of the relevant period.
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Decay is inherent in all composite things. Nod head. Get treat. |
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Tags |
dungeon fantasy, martial arts |
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