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Old 07-08-2022, 01:17 PM   #811
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Water Vision (count 4):

Shape Water
Create Water
Purify Water
Seek Water
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Old 07-08-2022, 01:17 PM   #812
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Waves (count 4):

Shape Water
Create Water
Purify Water
Seek Water
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Old 07-08-2022, 01:20 PM   #813
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Weaken (count 5):

Find Weakness
Purify Air (or any other Air spell)
Seek Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Seek Water (or any other Water spell)
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Old 07-08-2022, 01:21 PM   #814
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Weaken Blood (count 5):

Steal Vitality
Steal Energy
Minor Healing
Lend Vitality
Lend Energy
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Old 07-08-2022, 01:22 PM   #815
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Weaken Will (count 1):

Foolishness
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Old 07-08-2022, 01:27 PM   #816
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Weapon Self (count 12):

Reshape
Weaken
Find Weakness
Purify Air (or any other Air spell)
Seek Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Seek Water (or any other Water spell)
Shape Earth

Restore (or any other Making & Breaking spell)
Clean (or any other Making & Breaking spell)
Rejoin (or any other Making & Breaking spell)

Apportation
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Old 07-08-2022, 01:30 PM   #817
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Weapon Spirit (count 12):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foe (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Death Vision (counts as a spell of a different College)

Summon Spirit
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Old 07-08-2022, 01:32 PM   #818
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Weather Dome (count 8):

Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Seek Earth (or any other Earth spell)
Shape Earth (or any other Earth spell)
Ignite Fire (or any other Fire spell)
Create Fire (or any other Fire spell)
Seek Water (or any other Water spell)
Purify Water (or any other Water spell)
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Old 07-08-2022, 01:33 PM   #819
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Whirlpool (count 4):

Shape Water
Create Water
Purify Water
Seek Water
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Old 07-08-2022, 01:34 PM   #820
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Will Lock (count 4):

Emotion Control
Mental Stun
Daze
Foolishness
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